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Jorune d20
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<blockquote data-quote="Sammael99" data-source="post: 224743" data-attributes="member: 1157"><p><strong>Character Classes</strong></p><p></p><p>The way I see it, there are basically three approaches to handling class conversion :</p><p></p><p><strong>The direct translation route :</strong> Each Joruni profession becomes a character class or a prestige class.</p><p></p><p><strong>The intermediate route :</strong> A number of (adapted) core classes encompass most of the Joruni professions. Those that cannot be handled get a prestige class or a new core class (if significant enough) Also, level-up options and feats can help fit specific professions in core classes.</p><p></p><p><strong>The single-class route :</strong> this is how d20 CoC works. One class fits all, the rest is options.</p><p></p><p>I feel that the right route to go is the intermediate because it would require less work that the direct translation which would also result in an overly complicated system (IMO) and will retain most of the profession flavours, which the single-class route will likely not.</p><p></p><p>Maybe this should be our first point of discussion.</p><p></p><p>That being said, another issue needs to be addressed, which is balance. D&D goes to great pains to provide a relative balance between classes (it doesn’t always succeed, but it tries.) Although there are a number of tools out there, like the Class Construction Engine that may allow us to assess class balance, I feel that ultimately ot could be nice to retain the original Jorune concept that some classes are better than others, but the player has other options than just the class at creation. What do you guys think ?</p><p></p><p>Finally, here’s a list of the classes from 3rd Ed. that I picked up from my d6 adaptation years back. I’m trying to see how they can fit with core classes :</p><p></p><p><strong>Beaster :</strong> Ranger or rogue ? (Although I’m not very fond of the ranger as is…)</p><p></p><p><strong>Burdothian Military :</strong> Fighter (with sub-categories dealt with options and/or feats)</p><ul> <li data-xf-list-type="ul">Infantry</li> <li data-xf-list-type="ul">Caji Infantry (could be a PrC)</li> <li data-xf-list-type="ul">Cavalry / Talmaron Units</li> <li data-xf-list-type="ul">Archer</li> <li data-xf-list-type="ul">Marine</li> <li data-xf-list-type="ul">Special unit</li> </ul><p></p><p><strong>Caji :</strong> Sorceror (heavily reworked, needless to say)</p><p></p><p><strong>Condrij :</strong> Fighter or rogue</p><p></p><p><strong>Dyte Punk :</strong> rogue, could be a mutli-class</p><p></p><p><strong>Entris :</strong> rogue or expert</p><p></p><p><strong>Ex-Militia :</strong> fighter</p><p></p><p><strong>Githerin :</strong> Rogue</p><p></p><p><strong>Gloundan Shadow Warrior :</strong> Fighter or Ranger or PrC</p><p></p><p><strong>Hishtin :</strong> New core class or prestige class</p><p></p><p><strong>Iscin (Classical) :</strong> Expert</p><p></p><p><strong>Iscin (Outdoor) :</strong> Expert or Ranger </p><p></p><p><strong>Jer (Jungle Runner) :</strong> Ranger or Prestige Class</p><p></p><p><strong>Learsis :</strong> Expert</p><p></p><p><strong>Merchant :</strong> Expert</p><p></p><p><strong>Querrid :</strong> Expert</p><p></p><p><strong>Sailor :</strong> Fighter or Rogue</p><p></p><p><strong>Shast :</strong> Commoner</p><p></p><p><strong>Sherja :</strong> Fighter</p><p></p><p><strong>Thomboc :</strong> Expert</p><p></p><p><strong>Yiordeh :</strong> Rogue</p><p></p><p><strong>Yord :</strong> Fighter or Rogue</p><p></p><p>That really limits to the following core classes : Fighter, Rogue, Sorceror, Expert, Commoner, Ranger</p><p></p><p>As a write this, a question springs to mind : how do we handle passive Isho capabilities : some professions in Jorune have a little weaving ability, and most people have interefering abilities… Opinions welcome !</p><p></p><p>Phew, that’s a lot to work on already…</p></blockquote><p></p>
[QUOTE="Sammael99, post: 224743, member: 1157"] [b]Character Classes[/b] The way I see it, there are basically three approaches to handling class conversion : [B]The direct translation route :[/B] Each Joruni profession becomes a character class or a prestige class. [B]The intermediate route :[/B] A number of (adapted) core classes encompass most of the Joruni professions. Those that cannot be handled get a prestige class or a new core class (if significant enough) Also, level-up options and feats can help fit specific professions in core classes. [B]The single-class route :[/B] this is how d20 CoC works. One class fits all, the rest is options. I feel that the right route to go is the intermediate because it would require less work that the direct translation which would also result in an overly complicated system (IMO) and will retain most of the profession flavours, which the single-class route will likely not. Maybe this should be our first point of discussion. That being said, another issue needs to be addressed, which is balance. D&D goes to great pains to provide a relative balance between classes (it doesn’t always succeed, but it tries.) Although there are a number of tools out there, like the Class Construction Engine that may allow us to assess class balance, I feel that ultimately ot could be nice to retain the original Jorune concept that some classes are better than others, but the player has other options than just the class at creation. What do you guys think ? Finally, here’s a list of the classes from 3rd Ed. that I picked up from my d6 adaptation years back. I’m trying to see how they can fit with core classes : [B]Beaster :[/B] Ranger or rogue ? (Although I’m not very fond of the ranger as is…) [B]Burdothian Military :[/B] Fighter (with sub-categories dealt with options and/or feats) [list] [*]Infantry [*]Caji Infantry (could be a PrC) [*]Cavalry / Talmaron Units [*]Archer [*]Marine [*]Special unit [/list] [B]Caji :[/B] Sorceror (heavily reworked, needless to say) [B]Condrij :[/B] Fighter or rogue [B]Dyte Punk :[/B] rogue, could be a mutli-class [B]Entris :[/B] rogue or expert [B]Ex-Militia :[/B] fighter [B]Githerin :[/B] Rogue [B]Gloundan Shadow Warrior :[/B] Fighter or Ranger or PrC [B]Hishtin :[/B] New core class or prestige class [B]Iscin (Classical) :[/B] Expert [B]Iscin (Outdoor) :[/B] Expert or Ranger [B]Jer (Jungle Runner) :[/B] Ranger or Prestige Class [B]Learsis :[/B] Expert [B]Merchant :[/B] Expert [B]Querrid :[/B] Expert [B]Sailor :[/B] Fighter or Rogue [B]Shast :[/B] Commoner [B]Sherja :[/B] Fighter [B]Thomboc :[/B] Expert [B]Yiordeh :[/B] Rogue [B]Yord :[/B] Fighter or Rogue That really limits to the following core classes : Fighter, Rogue, Sorceror, Expert, Commoner, Ranger As a write this, a question springs to mind : how do we handle passive Isho capabilities : some professions in Jorune have a little weaving ability, and most people have interefering abilities… Opinions welcome ! Phew, that’s a lot to work on already… [/QUOTE]
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