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Jorune d20
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<blockquote data-quote="Gallowglass" data-source="post: 226997" data-attributes="member: 5284"><p>Couple of quick thoughts, from a fan of the previous Jorune rules and d20 Sceptic!</p><p></p><p>Combat / General mechanics: I would recommended heavy emphasis on the "taking 10" and "Taking 20" rules from the PH. Asuming a broadly 3e basis for combat, the lethality needs upping and melee needs streamlining (action definitions, actions per round, AoO's).</p><p></p><p>Classes: I thought CoC d20 had classes differentiated by skill sets only, all other level dependent aspects of teh game being common? (I haven't read CoC d20). I think the previous posting listing a preposterously long list of _prior_ occupations linked to D&D 3e classes illustartes my point: what Jorune needs is a way of assesing the characters _previous_ training. Going forward in play I think should be more like what I thought CoC does (with bonus feats depending ion Race perhaps?)</p><p></p><p>Balance: Balancing the Races of Jorune would break the setting, but the players should feel they are a reasonable level playing field to begin with, which probaly precludes some races from being PC's (I never allowed Bronth for this reason...).</p><p></p><p>I think however that a fundemental question needs answering first: are we planning a d20 Jorune that could (licensing issues with Andrew Leker permitting) actually be publsihed as a d20 game (which implies a fairly close mirroring of the d20 system as presented in the D&D 3e Core)? Or are we talking about using the d20 SRD as a staring point for a rule set / adaptation that d20 players could grasp easily, but that will work for Jorune and therefore where necessary alter the d20 system as necessary?</p><p></p><p>Leaving aside my feacetious comment at the start of this, I play AND run D&D 3e, and whilst sceptical that d20 is truly applicable to every case, I am not anti d20. But... Jorune is definetly a case where I think some of the D&D sacred cows need to be dropped in favour of what suits the world. Some off the cuff suggestions:</p><p></p><p>Hit Die by Race NOT class (Muadra d6, Humans d8, Boccord d10).</p><p></p><p>Critcials do damage directly to CON (and Earth-Tec / Dysha's always do?).</p><p></p><p>A "class" is a package of skills a characetr has trained in / had experience in prior to th egame starting, whcih defines what are class and what are cross class for them. Once in play, levelling ives everyone a hit / fatigue die, some boost to saves and BAB, and a chunk (say 8+Int Mod) of points for skills and feats as appropriate. </p><p></p><p>Armour gives DR and check penalties.</p><p></p><p>Rolls to hit are vs a Dodge roll (d20+Dex-Check Penalty) NOT a fixed AC.</p><p></p><p>I quite like the idea of linking Isho Points to Hit Points / Fatigue (so launching a Dysha physically drains a Caji) but even as an off the cuff idea I have my doubts.</p><p></p><p>Just a few ideas.</p></blockquote><p></p>
[QUOTE="Gallowglass, post: 226997, member: 5284"] Couple of quick thoughts, from a fan of the previous Jorune rules and d20 Sceptic! Combat / General mechanics: I would recommended heavy emphasis on the "taking 10" and "Taking 20" rules from the PH. Asuming a broadly 3e basis for combat, the lethality needs upping and melee needs streamlining (action definitions, actions per round, AoO's). Classes: I thought CoC d20 had classes differentiated by skill sets only, all other level dependent aspects of teh game being common? (I haven't read CoC d20). I think the previous posting listing a preposterously long list of _prior_ occupations linked to D&D 3e classes illustartes my point: what Jorune needs is a way of assesing the characters _previous_ training. Going forward in play I think should be more like what I thought CoC does (with bonus feats depending ion Race perhaps?) Balance: Balancing the Races of Jorune would break the setting, but the players should feel they are a reasonable level playing field to begin with, which probaly precludes some races from being PC's (I never allowed Bronth for this reason...). I think however that a fundemental question needs answering first: are we planning a d20 Jorune that could (licensing issues with Andrew Leker permitting) actually be publsihed as a d20 game (which implies a fairly close mirroring of the d20 system as presented in the D&D 3e Core)? Or are we talking about using the d20 SRD as a staring point for a rule set / adaptation that d20 players could grasp easily, but that will work for Jorune and therefore where necessary alter the d20 system as necessary? Leaving aside my feacetious comment at the start of this, I play AND run D&D 3e, and whilst sceptical that d20 is truly applicable to every case, I am not anti d20. But... Jorune is definetly a case where I think some of the D&D sacred cows need to be dropped in favour of what suits the world. Some off the cuff suggestions: Hit Die by Race NOT class (Muadra d6, Humans d8, Boccord d10). Critcials do damage directly to CON (and Earth-Tec / Dysha's always do?). A "class" is a package of skills a characetr has trained in / had experience in prior to th egame starting, whcih defines what are class and what are cross class for them. Once in play, levelling ives everyone a hit / fatigue die, some boost to saves and BAB, and a chunk (say 8+Int Mod) of points for skills and feats as appropriate. Armour gives DR and check penalties. Rolls to hit are vs a Dodge roll (d20+Dex-Check Penalty) NOT a fixed AC. I quite like the idea of linking Isho Points to Hit Points / Fatigue (so launching a Dysha physically drains a Caji) but even as an off the cuff idea I have my doubts. Just a few ideas. [/QUOTE]
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