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<blockquote data-quote="Sammael99" data-source="post: 227922" data-attributes="member: 1157"><p>You really are a fan of the previous rules ? Wow ! I ran one campaign with them and diteched them... </p><p></p><p></p><p></p><p>I agree. Although I haven't addressed this yet, I like the Hit Point / Wound Point system that was used for the LotR d20 adaptation and maybe other stuff too. Basically, if I remember well, your CON is your WP basis and your additional hit points (anything above that) is your ability to avoid major damage. Crits affect your WP as well as your HP and losing WP gives you penalties. I'll have to check the exact system, but it seems pretty cool to me. </p><p></p><p>I don't understand your reference to taking 10, taking 20. What do you mean ?</p><p></p><p></p><p></p><p>I agree that the list looks pretty ridiculous. Are you saying that there should be only one character "class" and characters should only be differentiated by skills and feats ? I'm slightly perturbed about that actually. I believe there should be at least one "martial" class and that the caji should be at least a template if not an actual class...</p><p></p><p>That being said, we could imagine a 2-class system (martial / non-martial) with a wide variety of feats and Caji being a template added to that... What do you think ? </p><p></p><p></p><p></p><p>I agree with you and I essentially believe that the issue of balance is an issue of player maturity. I'm happy with a non-balanced setting as long as the players realise that it is and are happy with it. I always allowed Bronths and they haven't been picked very often by the players, but obviously individual mileage varies...</p><p></p><p></p><p></p><p>Definitely the latter. I wanna have a system that players can easily understand and hop into, plus I don't like the original system. Mods are fine as long they don't make the system so distant from d20 that it's just as complicated to explain...</p><p></p><p></p><p></p><p>We're in agreement there. </p><p></p><p></p><p></p><p>Isn't that what CON bonuses are for ? In the above model, (martial / non-martial classes) we could have the martial class with d10 and the non-martial with d8, and muadra -2 CON, human 0, boccord +2, bronth +4, etc. I get your point but I think the characteristics per race bonuses handle the issue well...</p><p></p><p></p><p></p><p>See above. We certainly need to work on earth-tec and isho damage, maybe it doesn't have to be systematic but depend on the weapon / dysha. </p><p></p><p></p><p></p><p>Yup. Basically, we could design a system with martial / non-martial as above and then a 'tour of duty' system whereby the beginning player has a number of points to pick out race, tours of duty (professions) and maybe some advantages like wealth and contacts. The classes would give access to feats (martial for tha martial class, non martial for the non-martial class) the templates would determine the cost of future skills and allocate specific skill points and/or advantages. It would also allow a kind of balancing effect to more powerful races which would cost more points and therefore have less "tours of duty"...</p><p></p><p></p><p></p><p>We'd have to look into this. While I'm not opposed to it, I am weary about adding dice rolls in combat...</p><p></p><p></p><p></p><p>I'd have to re-check the original rules. I always liked the idea of a "magic" system that drained the mage, but we'd have to work out how. COuld be an Ars Magica like thing whereby you roll, and depending on your roll you fatigue or not...</p><p></p><p>Anyway, thanks for the contributions. I'll try to start working on that and submit something soon.</p></blockquote><p></p>
[QUOTE="Sammael99, post: 227922, member: 1157"] You really are a fan of the previous rules ? Wow ! I ran one campaign with them and diteched them... I agree. Although I haven't addressed this yet, I like the Hit Point / Wound Point system that was used for the LotR d20 adaptation and maybe other stuff too. Basically, if I remember well, your CON is your WP basis and your additional hit points (anything above that) is your ability to avoid major damage. Crits affect your WP as well as your HP and losing WP gives you penalties. I'll have to check the exact system, but it seems pretty cool to me. I don't understand your reference to taking 10, taking 20. What do you mean ? I agree that the list looks pretty ridiculous. Are you saying that there should be only one character "class" and characters should only be differentiated by skills and feats ? I'm slightly perturbed about that actually. I believe there should be at least one "martial" class and that the caji should be at least a template if not an actual class... That being said, we could imagine a 2-class system (martial / non-martial) with a wide variety of feats and Caji being a template added to that... What do you think ? I agree with you and I essentially believe that the issue of balance is an issue of player maturity. I'm happy with a non-balanced setting as long as the players realise that it is and are happy with it. I always allowed Bronths and they haven't been picked very often by the players, but obviously individual mileage varies... Definitely the latter. I wanna have a system that players can easily understand and hop into, plus I don't like the original system. Mods are fine as long they don't make the system so distant from d20 that it's just as complicated to explain... We're in agreement there. Isn't that what CON bonuses are for ? In the above model, (martial / non-martial classes) we could have the martial class with d10 and the non-martial with d8, and muadra -2 CON, human 0, boccord +2, bronth +4, etc. I get your point but I think the characteristics per race bonuses handle the issue well... See above. We certainly need to work on earth-tec and isho damage, maybe it doesn't have to be systematic but depend on the weapon / dysha. Yup. Basically, we could design a system with martial / non-martial as above and then a 'tour of duty' system whereby the beginning player has a number of points to pick out race, tours of duty (professions) and maybe some advantages like wealth and contacts. The classes would give access to feats (martial for tha martial class, non martial for the non-martial class) the templates would determine the cost of future skills and allocate specific skill points and/or advantages. It would also allow a kind of balancing effect to more powerful races which would cost more points and therefore have less "tours of duty"... We'd have to look into this. While I'm not opposed to it, I am weary about adding dice rolls in combat... I'd have to re-check the original rules. I always liked the idea of a "magic" system that drained the mage, but we'd have to work out how. COuld be an Ars Magica like thing whereby you roll, and depending on your roll you fatigue or not... Anyway, thanks for the contributions. I'll try to start working on that and submit something soon. [/QUOTE]
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