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<blockquote data-quote="JesterPoet" data-source="post: 1316" data-attributes="member: 138"><p>I made my way to the edge of the ledge we found ourselves on, as there was little I could do with Ian, and little I wanted to do with Gigantor at this point. Upon closer inspection of the ledge we were on I found a set of stairs that descended farther down into the darkness.</p><p>When I returned to the group to make them aware of this, Ian was on his feet again, almost as though nothing had happened. He clearly didn’t want to talk about why he was unconscious when we got down there, so I did not press the issue.</p><p></p><p>Ian claimed he was up to the challenge of moving on, so we did. Gigantor led the way down the stairs into the chasm below. When we found the end of the stairs we were at what I can only assume was the entrance to this Sunless Citadel. Well, the people of Oakhurst certainly had the “Sunless” part right. It was incredibly dark. Even our torch didn’t provide nearly enough light.</p><p></p><p>As we headed for the entrance to this crumbling structure, Ian lost his footing and fell into a hole in the floor. This was our first sign that the whole structure probably was not particularly stable. We hoisted Ian out, and another large rat followed him out of the hole. Gigantor promptly skewered that rat on his sword-contraption however. I still have to wonder, however... Was that hole in the floor the result of the poor condition of the citadel, or was it a trap, placed intentionally by the foul creatures we may find inside. I certainly hope my first guess was the correct one.</p><p></p><p>Entering into the main hall of the citadel erased my hesitations. There were dead goblins all over the room. It was then that I realized what a fantastic adventure this would be. One goblin was pinned to the wall with a spear, and he was not long dead. Looking over his body, I actually found some gold! I can certainly use that!</p><p></p><p>We proceeded down a hallway in the back wall of the main hall. There were quite a few doors in this hallway, and the floor seemed to be pretty solid, so I am not as worried about traps as I was. It does make sense that the floor of a citadel that fell into a chasm would be a little flimsy in some spots. There were three doors off this hallway, so we opened one of them and simply found an empty room. I refused to let this dishearten me however, and I looked across the hall at another door. This door was made of stone and had ornate carvings on it. It was locked, however. </p><p></p><p>Ian claimed that he could get the locked door open, and I was not about to keep him from trying. In case this was an ambush from the goblins, however (which they are certainly known for) I ran down the hall and pulled the spear from the goblin stuck against the wall. I had Gigantor use the spear to prop the door open so our means of escape could not be cut off, and then told Ian to go ahead and open the door.</p><p></p><p>Ian, unfortunately, was unable to make the lock work. I suggested that it might be easier with specific tools for the job, but he just grumbled something about tools being expensive. I decided to leave the issue alone at that point.</p><p></p><p>When Ian finally got fed up with the lock we decided to try the other door at the end of the hallway. Gigantor pushed the door open and we found this room to be far from empty. There had apparently been prisoners in this room at one point as there was a large cage with a hole in it. The room also contained a fire pit and a bedroll. We heard whimpering coming from behind the bed, and went to investigate. There we found a filthy little kobold whimpering unintelligibly. I definitely hate goblins more than anything, but I don’t like kobolds much more.</p><p></p><p>Gigantor picked the kobold up and we searched him for weapons...</p></blockquote><p></p>
[QUOTE="JesterPoet, post: 1316, member: 138"] I made my way to the edge of the ledge we found ourselves on, as there was little I could do with Ian, and little I wanted to do with Gigantor at this point. Upon closer inspection of the ledge we were on I found a set of stairs that descended farther down into the darkness. When I returned to the group to make them aware of this, Ian was on his feet again, almost as though nothing had happened. He clearly didn’t want to talk about why he was unconscious when we got down there, so I did not press the issue. Ian claimed he was up to the challenge of moving on, so we did. Gigantor led the way down the stairs into the chasm below. When we found the end of the stairs we were at what I can only assume was the entrance to this Sunless Citadel. Well, the people of Oakhurst certainly had the “Sunless” part right. It was incredibly dark. Even our torch didn’t provide nearly enough light. As we headed for the entrance to this crumbling structure, Ian lost his footing and fell into a hole in the floor. This was our first sign that the whole structure probably was not particularly stable. We hoisted Ian out, and another large rat followed him out of the hole. Gigantor promptly skewered that rat on his sword-contraption however. I still have to wonder, however... Was that hole in the floor the result of the poor condition of the citadel, or was it a trap, placed intentionally by the foul creatures we may find inside. I certainly hope my first guess was the correct one. Entering into the main hall of the citadel erased my hesitations. There were dead goblins all over the room. It was then that I realized what a fantastic adventure this would be. One goblin was pinned to the wall with a spear, and he was not long dead. Looking over his body, I actually found some gold! I can certainly use that! We proceeded down a hallway in the back wall of the main hall. There were quite a few doors in this hallway, and the floor seemed to be pretty solid, so I am not as worried about traps as I was. It does make sense that the floor of a citadel that fell into a chasm would be a little flimsy in some spots. There were three doors off this hallway, so we opened one of them and simply found an empty room. I refused to let this dishearten me however, and I looked across the hall at another door. This door was made of stone and had ornate carvings on it. It was locked, however. Ian claimed that he could get the locked door open, and I was not about to keep him from trying. In case this was an ambush from the goblins, however (which they are certainly known for) I ran down the hall and pulled the spear from the goblin stuck against the wall. I had Gigantor use the spear to prop the door open so our means of escape could not be cut off, and then told Ian to go ahead and open the door. Ian, unfortunately, was unable to make the lock work. I suggested that it might be easier with specific tools for the job, but he just grumbled something about tools being expensive. I decided to leave the issue alone at that point. When Ian finally got fed up with the lock we decided to try the other door at the end of the hallway. Gigantor pushed the door open and we found this room to be far from empty. There had apparently been prisoners in this room at one point as there was a large cage with a hole in it. The room also contained a fire pit and a bedroll. We heard whimpering coming from behind the bed, and went to investigate. There we found a filthy little kobold whimpering unintelligibly. I definitely hate goblins more than anything, but I don’t like kobolds much more. Gigantor picked the kobold up and we searched him for weapons... [/QUOTE]
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