Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Journal of the Traveling Gnome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JesterPoet" data-source="post: 9285" data-attributes="member: 138"><p>I went back in to the prison and told the goblins to be quiet and that we’d be back for them. They seemed to listen as they hushed up when I shut the door.</p><p></p><p>We went over to the other room where we heard sound and before I could stop him, Gigantor tried opening the door. At least he didn’t start with his foot this time.</p><p></p><p>That didn’t keep him from trying his foot, however, when the door wouldn’t open. After he kicked the door (to no avail) we heard some gibberish that sounded like kobold coming from inside the room. I repeated it back as best as I could, but it didn’t seem to have any effect.</p><p></p><p>We decided to try to find another way into that room and made a long trek along the back side of it. We eventually came to a room with a door that felt cold to the touch, and had something about channeling written on it. Again, Lumpy felt uncomfortable, so I backed away from the door. I think I’ll let someone else figure that out. I doubt Banf will be able to kick it in.</p><p></p><p>Banf kicked in another door at the end of the hallway and a bell started going off. When I looked in the room I saw it was filled with caltrops, and there were three goblins with crossbows behind a barricade on the far side of the room.</p><p></p><p>“Was there a sale on crossbows up in town?” I asked them. </p><p></p><p>“Intruders!” They yelled back at me in Goblin, “You will not pass!”</p><p></p><p>It would appear that <em>these</em> goblins did not have much of a sense of humor. “Hold on, hold on” I shouted. “We found some of your friends held captive. If you kill us, we won’t be able to bring them safely to you.”</p><p></p><p>“You haven’t seen any of our companions. You lie. Prepare to die!” They shouted back. “Why should we believe you anyway?”</p><p></p><p>“If you believe us, we won’t have to kill you.” I told them matter-of-factly. </p><p></p><p>“You can’t kill us. You won’t even come close”</p><p></p><p>“This is useless” I shouted to Gigantor. “Shut the door.” He pulled the door shut and we went back to the captive goblins. They were still there when we got to their prison. “We’re going to set you free” I said. “Don’t try anything funny.”</p><p></p><p>I asked Ian to see if he could pick the lock with the fishhook Ellywick gave him. He wandered over and gave it a try. Unfortunately the lock wouldn’t open.</p><p></p><p>“Wonderful. Just wonderful!” I said to him. “Can’t even pick a lock.”</p><p></p><p>“I’d like to see you do it.” He said. “It’s not like I’ve done this before.”</p><p></p><p>I couldn’t believe this. “You haven’t done this before? What the hell kind of thief are you? You have no lockpicks, and you’ve never even tried to pick a lock?”</p><p></p><p>“I’m not a thief,” he said. “I’m a rogue.”</p><p></p><p>“What is the difference?” I shouted. “So you’re a rogue who can’t pick a lock! What use is a rogue who can’t pick a lock? You certainly aren’t battle-ready, look at you! If we ever get back to town, which we won’t if we encounter a door we desperately need to open that Gigantor can’t kick down, you had better start spending some serious time learning the intricate art of locksmithing!”</p><p></p><p>This conversation seemed to cause a bit of tension between Ian and me. I decided it might be a good time to leave him alone at this point. The human managed to lighten the tension a bit by smashing his way through the goblin’s chain with a rusty sword. With the goblin (who told us his name was Racko) in tow, we headed toward the “Goblin Chief.”</p><p></p><p>Racko pointed us to a door that Banf promptly kicked down. “There’s a pit in the middle of this room” Racko warned us. “There’s a catwalk in the middle that you can walk across.”</p><p></p><p>Ian carefully made his way up to the pit and knocked away everything but the catwalk, and we walked across it, Racko leading the way. Gigantor kicked down two more doors and Racko told us there were goblin sentries in the next room.</p><p></p><p>I told him to open the door and tell them what was going on. Racko opened the door and said, “I have been freed by adventurers. I am taking them to see the chief”</p><p></p><p>“Nobody will see the chief.” said one of the sentries. “Tell them to let you go!”</p><p></p><p>At this point I stepped up next to Racko and spoke to the sentries myself, “We have rescued this prisoner. If you let us through we will talk to the chief and take you to the rest of them.”</p><p></p><p>They didn’t seem too interested in talking, as they promptly opened fire on me.</p><p></p><p>As I took a crossbow bolt to the chest and fell to my knees I remember thinking, “I hope they hit that little bastard Racko.” I must have passed out after that because the next thing I remember is being dragged into the room I am in presently, whereupon I passed out again. We are now resting, and I wanted to get this all down before I forget anything. Now I will rest.</p></blockquote><p></p>
[QUOTE="JesterPoet, post: 9285, member: 138"] I went back in to the prison and told the goblins to be quiet and that we’d be back for them. They seemed to listen as they hushed up when I shut the door. We went over to the other room where we heard sound and before I could stop him, Gigantor tried opening the door. At least he didn’t start with his foot this time. That didn’t keep him from trying his foot, however, when the door wouldn’t open. After he kicked the door (to no avail) we heard some gibberish that sounded like kobold coming from inside the room. I repeated it back as best as I could, but it didn’t seem to have any effect. We decided to try to find another way into that room and made a long trek along the back side of it. We eventually came to a room with a door that felt cold to the touch, and had something about channeling written on it. Again, Lumpy felt uncomfortable, so I backed away from the door. I think I’ll let someone else figure that out. I doubt Banf will be able to kick it in. Banf kicked in another door at the end of the hallway and a bell started going off. When I looked in the room I saw it was filled with caltrops, and there were three goblins with crossbows behind a barricade on the far side of the room. “Was there a sale on crossbows up in town?” I asked them. “Intruders!” They yelled back at me in Goblin, “You will not pass!” It would appear that [i]these[/i] goblins did not have much of a sense of humor. “Hold on, hold on” I shouted. “We found some of your friends held captive. If you kill us, we won’t be able to bring them safely to you.” “You haven’t seen any of our companions. You lie. Prepare to die!” They shouted back. “Why should we believe you anyway?” “If you believe us, we won’t have to kill you.” I told them matter-of-factly. “You can’t kill us. You won’t even come close” “This is useless” I shouted to Gigantor. “Shut the door.” He pulled the door shut and we went back to the captive goblins. They were still there when we got to their prison. “We’re going to set you free” I said. “Don’t try anything funny.” I asked Ian to see if he could pick the lock with the fishhook Ellywick gave him. He wandered over and gave it a try. Unfortunately the lock wouldn’t open. “Wonderful. Just wonderful!” I said to him. “Can’t even pick a lock.” “I’d like to see you do it.” He said. “It’s not like I’ve done this before.” I couldn’t believe this. “You haven’t done this before? What the hell kind of thief are you? You have no lockpicks, and you’ve never even tried to pick a lock?” “I’m not a thief,” he said. “I’m a rogue.” “What is the difference?” I shouted. “So you’re a rogue who can’t pick a lock! What use is a rogue who can’t pick a lock? You certainly aren’t battle-ready, look at you! If we ever get back to town, which we won’t if we encounter a door we desperately need to open that Gigantor can’t kick down, you had better start spending some serious time learning the intricate art of locksmithing!” This conversation seemed to cause a bit of tension between Ian and me. I decided it might be a good time to leave him alone at this point. The human managed to lighten the tension a bit by smashing his way through the goblin’s chain with a rusty sword. With the goblin (who told us his name was Racko) in tow, we headed toward the “Goblin Chief.” Racko pointed us to a door that Banf promptly kicked down. “There’s a pit in the middle of this room” Racko warned us. “There’s a catwalk in the middle that you can walk across.” Ian carefully made his way up to the pit and knocked away everything but the catwalk, and we walked across it, Racko leading the way. Gigantor kicked down two more doors and Racko told us there were goblin sentries in the next room. I told him to open the door and tell them what was going on. Racko opened the door and said, “I have been freed by adventurers. I am taking them to see the chief” “Nobody will see the chief.” said one of the sentries. “Tell them to let you go!” At this point I stepped up next to Racko and spoke to the sentries myself, “We have rescued this prisoner. If you let us through we will talk to the chief and take you to the rest of them.” They didn’t seem too interested in talking, as they promptly opened fire on me. As I took a crossbow bolt to the chest and fell to my knees I remember thinking, “I hope they hit that little bastard Racko.” I must have passed out after that because the next thing I remember is being dragged into the room I am in presently, whereupon I passed out again. We are now resting, and I wanted to get this all down before I forget anything. Now I will rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Journal of the Traveling Gnome
Top