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<blockquote data-quote="Aust Meliamne" data-source="post: 1328" data-attributes="member: 95"><p>Gruush</p><p>Region-Amn; Deity-Lathander</p><p>Half-Orc; Monk 4; LN</p><p>STR 18; DEX 17; CON 14; INT 12; WIS 15; CHA 10</p><p>HD 4D8+8; HP 26; Fort +6 Ref +7, Will +6;</p><p>AC 15 (Dex +3, Wis +2);</p><p>BAB +3; Melee +7; Ranged +6; Init +3</p><p></p><p>Skills & Feats: Balance +7, Escape Artist +7, Hide +9, Jump +12, Listen +8, Move Silently +9, Tumble +10; Stunning Fist, Improved Grapple, Deflect Arrows, Improved Unarmed Strike, Fists of Iron</p><p></p><p>Special Abilities: +2 Str, -2 Int, -2 Cha, dark vision, orc blood, Still Mind, Evasion, +2 synergy bonus to Tumble, +2 synergy bonus to Jump and Balance.</p><p></p><p>Languages: Common, Orc, Giant</p><p></p><p>Equipment: Backpack, Waterskin, rations (3), Bedroll, Sack, Flint & Steel, Case with 10 bolts, Kama (Keen blade +1), light crossbow, kama</p><p></p><p>Description: Monk of the Sun Soul Order, 7’3”, 205 lbs, Grayish skin, no hair, green eyes</p><p></p><p>Background: Gruush was born in an orc tribe to a human slave. After Gruush was born his intelligence became noticeable to the members of the tribe. They were fearful of this strange child. They felt he was possessed. They wanted to kill him, but were afraid of bringing down the wrath of that which possessed him. They decided to kill the mother that brought this thing into their midst and abandon him to whatever fate had in store. Gruush was found by a band of monks. They took him to their monastery where he flourished due to his intelligence and orderly mind. Even though he is intelligent, he does not back down from an insult. He tries to use his intelligence to his advantage. He travels to better his art and test his martial skills. He will not go out of his way to help someone unless he can gain through his art.</p></blockquote><p></p>
[QUOTE="Aust Meliamne, post: 1328, member: 95"] Gruush Region-Amn; Deity-Lathander Half-Orc; Monk 4; LN STR 18; DEX 17; CON 14; INT 12; WIS 15; CHA 10 HD 4D8+8; HP 26; Fort +6 Ref +7, Will +6; AC 15 (Dex +3, Wis +2); BAB +3; Melee +7; Ranged +6; Init +3 Skills & Feats: Balance +7, Escape Artist +7, Hide +9, Jump +12, Listen +8, Move Silently +9, Tumble +10; Stunning Fist, Improved Grapple, Deflect Arrows, Improved Unarmed Strike, Fists of Iron Special Abilities: +2 Str, -2 Int, -2 Cha, dark vision, orc blood, Still Mind, Evasion, +2 synergy bonus to Tumble, +2 synergy bonus to Jump and Balance. Languages: Common, Orc, Giant Equipment: Backpack, Waterskin, rations (3), Bedroll, Sack, Flint & Steel, Case with 10 bolts, Kama (Keen blade +1), light crossbow, kama Description: Monk of the Sun Soul Order, 7’3”, 205 lbs, Grayish skin, no hair, green eyes Background: Gruush was born in an orc tribe to a human slave. After Gruush was born his intelligence became noticeable to the members of the tribe. They were fearful of this strange child. They felt he was possessed. They wanted to kill him, but were afraid of bringing down the wrath of that which possessed him. They decided to kill the mother that brought this thing into their midst and abandon him to whatever fate had in store. Gruush was found by a band of monks. They took him to their monastery where he flourished due to his intelligence and orderly mind. Even though he is intelligent, he does not back down from an insult. He tries to use his intelligence to his advantage. He travels to better his art and test his martial skills. He will not go out of his way to help someone unless he can gain through his art. [/QUOTE]
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