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Journey To...South America
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<blockquote data-quote="Sunseeker" data-source="post: 7726279"><p>Creating games from non-European source material is often a tricky subject, since many of those game creators are often white Europeans or their spin-offs (Americans, Canadians, etc...). Even on a raw conceptual level, games like D&D embody the basic tenants of medieval European-ism: explore, expand, and conquest of the "other" in pursuit of phat lewtz and experience points. And it's not that non-european history lacks these elements, the Incas are a prime example that exploration, expansion, and conquest in the name of power and wealth are simply <em>human</em> concepts. </p><p></p><p>But a game still needs to appeal to its target audience and there is a very real demand to "Westernize" non-western myths to make them more marketable and appealing. Many non-western stories often revolve around explorations of the mind, the spirit and the soul, your connection to the world and your place within it. They may be wholly devoid of combat, lewtz and many of the typical elements that drive a game forward.</p><p></p><p>That's not to say it can't be done. It's that given I can safely say the majority of TTRPGers are probably white, western and male, it's to say that one needs to stop and really think hard and ensure you have a group that is willing to commit to something that may be highly non-traditional to what they are used to playing at the table.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7726279"] Creating games from non-European source material is often a tricky subject, since many of those game creators are often white Europeans or their spin-offs (Americans, Canadians, etc...). Even on a raw conceptual level, games like D&D embody the basic tenants of medieval European-ism: explore, expand, and conquest of the "other" in pursuit of phat lewtz and experience points. And it's not that non-european history lacks these elements, the Incas are a prime example that exploration, expansion, and conquest in the name of power and wealth are simply [I]human[/I] concepts. But a game still needs to appeal to its target audience and there is a very real demand to "Westernize" non-western myths to make them more marketable and appealing. Many non-western stories often revolve around explorations of the mind, the spirit and the soul, your connection to the world and your place within it. They may be wholly devoid of combat, lewtz and many of the typical elements that drive a game forward. That's not to say it can't be done. It's that given I can safely say the majority of TTRPGers are probably white, western and male, it's to say that one needs to stop and really think hard and ensure you have a group that is willing to commit to something that may be highly non-traditional to what they are used to playing at the table. [/QUOTE]
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