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journey to visit an ice goddess - help!
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<blockquote data-quote="Gilladian" data-source="post: 563799" data-attributes="member: 2093"><p>I'm being forced to throw together a quick adventure, lasting between six and nine hours of playtime, which will "end" a campaign for a group of about six or seven fourth to sixth level characters. </p><p></p><p>The goal is for them to travel through a series of caves and tunnels beneath an icy world, past the roots of a volcano and eventually reach the "realm" of a goddess. </p><p></p><p>The goddess is freezing the world to death, and the PCs are trying to get her to reverse her decision. This isn't the really important part. What I need are ideas for the trip. </p><p></p><p>I'm thinking some sort of ice caves with a slippery climb down a frozen river into a chasm and a fight on the climb down. What would work here? </p><p></p><p>Then a long cave hike, going from bitter cold to hot as they draw near the volcano. And of course some hot elemental creatures, maybe lava mephits or a smallish fire elemental. </p><p></p><p>And at last, some sort of challenges set by the goddess herself to protect her realm. She's a real goddess, and the PCs are not expected to be able to destroy her, or even to make a credible threat to her; they actually have something she wants and will try to trade it (a gemstone with a captive demon in it) to her to complete their mission.</p><p></p><p>This is a "campaign ender" confrontation, but only in a sense. We're dumping the current campaign, taking a break, and then most of us will be back with the same characters (and rotating DMs) but leaving out one or two really annoying players : -)</p><p></p><p>Thanks for the help!</p><p>Gilladian</p></blockquote><p></p>
[QUOTE="Gilladian, post: 563799, member: 2093"] I'm being forced to throw together a quick adventure, lasting between six and nine hours of playtime, which will "end" a campaign for a group of about six or seven fourth to sixth level characters. The goal is for them to travel through a series of caves and tunnels beneath an icy world, past the roots of a volcano and eventually reach the "realm" of a goddess. The goddess is freezing the world to death, and the PCs are trying to get her to reverse her decision. This isn't the really important part. What I need are ideas for the trip. I'm thinking some sort of ice caves with a slippery climb down a frozen river into a chasm and a fight on the climb down. What would work here? Then a long cave hike, going from bitter cold to hot as they draw near the volcano. And of course some hot elemental creatures, maybe lava mephits or a smallish fire elemental. And at last, some sort of challenges set by the goddess herself to protect her realm. She's a real goddess, and the PCs are not expected to be able to destroy her, or even to make a credible threat to her; they actually have something she wants and will try to trade it (a gemstone with a captive demon in it) to her to complete their mission. This is a "campaign ender" confrontation, but only in a sense. We're dumping the current campaign, taking a break, and then most of us will be back with the same characters (and rotating DMs) but leaving out one or two really annoying players : -) Thanks for the help! Gilladian [/QUOTE]
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