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journey to visit an ice goddess - help!
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<blockquote data-quote="reason" data-source="post: 566440" data-attributes="member: 6022"><p>1) Have the demon be a more interesting (possibly sympathetic?) character, with the ability to get the PCs out of trouble once, but at some cost later on. Makes the whole thing more strategic, and prevents TPKs that would mess up the whole short thing. Also if the demon is sympathetic, makes handing it over at the end more of an interesting decision.</p><p></p><p>2) Encountered monstrostities don't have to be tough if the environment is obnoxious. Fights with tiny critters can be really horrid if the party is navigating a 2'-wide frozen ledge at the time.</p><p></p><p>3) That works both ways. It's always nice to for the players to set up encounter environments that they can turn against the opposition if they're smart enough.</p><p></p><p>4) Frozen waterfall. You can't get away without having one of these. The way up should be arduous, and halfway up, opponents attack from above (coming down ropes) and below (climbing up slowly). This is an interesting management battle...do you chop off icicles to hurl down, knowing that you're giving the enemy above the same idea? How to handle stealing the ropes from the enemy to get to the top more rapidly?</p><p></p><p>5) The old unbeatable monster in the steam encounter: in steam-filled tunnels and spaces, the PCs get to play hide and seek with some enormously powerful. scary and only half-seen foe.</p><p></p><p>6) An ice cavern filled entirely with corpses frozen into walls and suchlike. One of them has an item essential to progress, but of course the selfish cold spirits of the dead aren't going to give it up without some sort of challenge...</p><p></p><p>Reason</p></blockquote><p></p>
[QUOTE="reason, post: 566440, member: 6022"] 1) Have the demon be a more interesting (possibly sympathetic?) character, with the ability to get the PCs out of trouble once, but at some cost later on. Makes the whole thing more strategic, and prevents TPKs that would mess up the whole short thing. Also if the demon is sympathetic, makes handing it over at the end more of an interesting decision. 2) Encountered monstrostities don't have to be tough if the environment is obnoxious. Fights with tiny critters can be really horrid if the party is navigating a 2'-wide frozen ledge at the time. 3) That works both ways. It's always nice to for the players to set up encounter environments that they can turn against the opposition if they're smart enough. 4) Frozen waterfall. You can't get away without having one of these. The way up should be arduous, and halfway up, opponents attack from above (coming down ropes) and below (climbing up slowly). This is an interesting management battle...do you chop off icicles to hurl down, knowing that you're giving the enemy above the same idea? How to handle stealing the ropes from the enemy to get to the top more rapidly? 5) The old unbeatable monster in the steam encounter: in steam-filled tunnels and spaces, the PCs get to play hide and seek with some enormously powerful. scary and only half-seen foe. 6) An ice cavern filled entirely with corpses frozen into walls and suchlike. One of them has an item essential to progress, but of course the selfish cold spirits of the dead aren't going to give it up without some sort of challenge... Reason [/QUOTE]
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