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General Tabletop Discussion
*Pathfinder & Starfinder
Journeyman PC Class (formerly Expert PC Class)
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<blockquote data-quote="Hollywood" data-source="post: 494486" data-attributes="member: 7408"><p>Thanks!</p><p></p><p></p><p></p><p>Right, bonus feats for wizards and fighters were treated as "class abilities" since in essense thats what they are, so no they weren't included in the testing data. Wanted to get the average "power level" from the essential core concepts of all the classes in order to use as a target number of Class Points for the Journeyman class.</p><p></p><p></p><p></p><p>Only if you use the Variant rules as the Bard, Druid, Cleric, Wizard and Sorcerer spell abilities are not available otherwise. Also note that you get neither Spell Mastery feat, since its a class ability just like Weapon Specialization is, nor do you get the ability to do the wizard Specialization.</p><p></p><p></p><p></p><p>All classes were purposely under-valued so that the Class Points used to build a Journeyman is lower than the other classes. Wizard and Sorcerer are hard to account for, and I am still pondering whether the Wizard and Sorcerer Spell Ability needs to be bumped another 2 points to 14 and 16 respectively.</p><p></p><p></p><p></p><p>Right, but I think 32 Class Points, randomly, is a bit too many so I felt the trade-off of possibly getting more CP overcame the negatives of getting less CP. Not sure... thoughts? Probably should move it to a Variant rule anyways.</p><p></p><p></p><p></p><p>Might thought here was that the Domains are a special provience of the Cleric, something that is effectively tied to and is part of the archtype of the Cleric, so didn't want to steal any thunder from the Cleric. Still not completely convinced that the Wizard and Sorcerer spell abilities should be allowed through the variant either, since those two classes are pretty dependent on those abilities where as other casting classes have other things in addition to spell ability.</p></blockquote><p></p>
[QUOTE="Hollywood, post: 494486, member: 7408"] Thanks! Right, bonus feats for wizards and fighters were treated as "class abilities" since in essense thats what they are, so no they weren't included in the testing data. Wanted to get the average "power level" from the essential core concepts of all the classes in order to use as a target number of Class Points for the Journeyman class. Only if you use the Variant rules as the Bard, Druid, Cleric, Wizard and Sorcerer spell abilities are not available otherwise. Also note that you get neither Spell Mastery feat, since its a class ability just like Weapon Specialization is, nor do you get the ability to do the wizard Specialization. All classes were purposely under-valued so that the Class Points used to build a Journeyman is lower than the other classes. Wizard and Sorcerer are hard to account for, and I am still pondering whether the Wizard and Sorcerer Spell Ability needs to be bumped another 2 points to 14 and 16 respectively. Right, but I think 32 Class Points, randomly, is a bit too many so I felt the trade-off of possibly getting more CP overcame the negatives of getting less CP. Not sure... thoughts? Probably should move it to a Variant rule anyways. Might thought here was that the Domains are a special provience of the Cleric, something that is effectively tied to and is part of the archtype of the Cleric, so didn't want to steal any thunder from the Cleric. Still not completely convinced that the Wizard and Sorcerer spell abilities should be allowed through the variant either, since those two classes are pretty dependent on those abilities where as other casting classes have other things in addition to spell ability. [/QUOTE]
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Journeyman PC Class (formerly Expert PC Class)
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