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Jousting
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<blockquote data-quote="halfling rogue" data-source="post: 6628147" data-attributes="member: 6779182"><p>Last night I was tinkering around with the idea of creating a character who was primarily a jouster, (a background through tournaments, etc) with the emphasis mostly on flavor. I don't care about min/maxing, this type of character could easily be a fighter or paladin with a noble background using the knight variant. I thought it would be interesting to play someone whose primary attack in battle (outside the dungeon obviously) was to charge with a lance. The special rules for the lance and mounted combat offered by the PHB seems pretty easy to understand, but it is a bit limited, and I was wondering how any of you have or would handle this in play. The DMG, from what I could find (help me here if I'm wrong) didn't have anything to say about it. </p><p></p><p>For instance, if charging towards an enemy that is on foot, and the lance strikes, what are some of the implications after impact? Like if the enemy is struck, would they be thrown? And how far, if at all? The lance damage is 1d12. Is it safe to assume that it packs such a punch because they've figured it would be used with a charging mount? So apply damage is? Or would there be extra damage due to an attack from a charging mount? Also, once an attack has hit (or missed) how would one rule for what takes place after a hit or miss, like how far beyond the enemy might the mount continue to charge? Would an opportunity attack apply? I'm not really looking for an official hard and fast rule, but more along the lines of how you all have or might handle this.</p><p></p><p>Plus the reality is that lances break in battle. How would you determine if the lance breaks, etc?</p><p></p><p>Lastly, how would you all deal with an actual joust between two riders with lances? Either in battle or in a tournament?</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6628147, member: 6779182"] Last night I was tinkering around with the idea of creating a character who was primarily a jouster, (a background through tournaments, etc) with the emphasis mostly on flavor. I don't care about min/maxing, this type of character could easily be a fighter or paladin with a noble background using the knight variant. I thought it would be interesting to play someone whose primary attack in battle (outside the dungeon obviously) was to charge with a lance. The special rules for the lance and mounted combat offered by the PHB seems pretty easy to understand, but it is a bit limited, and I was wondering how any of you have or would handle this in play. The DMG, from what I could find (help me here if I'm wrong) didn't have anything to say about it. For instance, if charging towards an enemy that is on foot, and the lance strikes, what are some of the implications after impact? Like if the enemy is struck, would they be thrown? And how far, if at all? The lance damage is 1d12. Is it safe to assume that it packs such a punch because they've figured it would be used with a charging mount? So apply damage is? Or would there be extra damage due to an attack from a charging mount? Also, once an attack has hit (or missed) how would one rule for what takes place after a hit or miss, like how far beyond the enemy might the mount continue to charge? Would an opportunity attack apply? I'm not really looking for an official hard and fast rule, but more along the lines of how you all have or might handle this. Plus the reality is that lances break in battle. How would you determine if the lance breaks, etc? Lastly, how would you all deal with an actual joust between two riders with lances? Either in battle or in a tournament? [/QUOTE]
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