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Jovian Chronicles (DP9) - any good?
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<blockquote data-quote="SableWyvern" data-source="post: 1586089" data-attributes="member: 1008"><p><em>IIRC from the reviews, the new edition of the rules uses two ratings for each skill - level and complexity. And some reviewers found this unnecessarily complicated. What's the deal?</em></p><p></p><p>Yeah, there's a lot of controversy over this. There are aspects of the complexity system I don't like (in it's broadest uses, it simply amounts to a completely redundant modifier). I made a few changes to how it operates on this level, and am happy with the result.</p><p></p><p>The more abstract uses of complexity can add a lot to the game. The default rules include a small range of ways in which complexity is used more abstractly -- you can either ignore this, use it as written, or expand on it, as you see fit.</p><p></p><p>If you simply find the complexity rules silly overall, it's no hassle to remove them completely. If you decided to pick up the system, I'd be happy to go into more detail regarding my take on the issue.</p><p></p><p></p><p></p><p><em>So there are rules for SF equipment, vehicles, and starship combat included?</em></p><p></p><p>There are rules for building your own equipment (with significant improvements to these rules in the latest edition). I also believe the newest version has a basic equipment list. Equipment books for all DP9 settings are also available seperately.</p><p></p><p>Also, I have a large list of personal scale T:tNE equipment statted for SilCore that I would be happy to pass on should it be of use.</p><p></p><p>Starship, air, personal and large-scale ground combat is covered (all using slight variations on the same system).</p><p></p><p></p><p><em>BTW, is Traveller as an independent system (no GURPS or d20) still being supported?</em></p></blockquote><p></p><p></p><p>I'm not sure if T4 is still around. T:tNE and Megatraveller are no more. There is a company currently printing all the old Classic Traveller stuff in compendiums; I don't recall off-hand who that is.</p><p></p><p>There is also a <strong>lot</strong> of good-quality, fan-based support, for all versions, to be found on the net. In fact, the Traveller community is more active than that of a lot of game systems still in print.</p><p>[/QUOTE]</p>
[QUOTE="SableWyvern, post: 1586089, member: 1008"] [I]IIRC from the reviews, the new edition of the rules uses two ratings for each skill - level and complexity. And some reviewers found this unnecessarily complicated. What's the deal?[/I] Yeah, there's a lot of controversy over this. There are aspects of the complexity system I don't like (in it's broadest uses, it simply amounts to a completely redundant modifier). I made a few changes to how it operates on this level, and am happy with the result. The more abstract uses of complexity can add a lot to the game. The default rules include a small range of ways in which complexity is used more abstractly -- you can either ignore this, use it as written, or expand on it, as you see fit. If you simply find the complexity rules silly overall, it's no hassle to remove them completely. If you decided to pick up the system, I'd be happy to go into more detail regarding my take on the issue. [i]So there are rules for SF equipment, vehicles, and starship combat included?[/i] There are rules for building your own equipment (with significant improvements to these rules in the latest edition). I also believe the newest version has a basic equipment list. Equipment books for all DP9 settings are also available seperately. Also, I have a large list of personal scale T:tNE equipment statted for SilCore that I would be happy to pass on should it be of use. Starship, air, personal and large-scale ground combat is covered (all using slight variations on the same system). [i]BTW, is Traveller as an independent system (no GURPS or d20) still being supported?[/QUOTE][/i] I'm not sure if T4 is still around. T:tNE and Megatraveller are no more. There is a company currently printing all the old Classic Traveller stuff in compendiums; I don't recall off-hand who that is. There is also a [b]lot[/b] of good-quality, fan-based support, for all versions, to be found on the net. In fact, the Traveller community is more active than that of a lot of game systems still in print. [/QUOTE]
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