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Joy. It's the Buddy's Girlfriend.
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<blockquote data-quote="I'm A Banana" data-source="post: 4143511" data-attributes="member: 2067"><p>Yeah, paralyzing options is a common thing that intimidates folks. Don't make it open-ended: give her two or three good choices and let her choose between them. You might want to follow the same strategy if she hangs during the game: "Well, for instance, you could X, Y, or Z!"</p><p></p><p>Character creation is always a wall of options. Once she learns about the archetypes a bit better, she'll probably be aces at it, but create a few good characters for her to start out. Give her already completed character sheets. But make sure that she DOES get to choose someone. Describe them with a simple sentence each like:</p><p></p><p>"Daliah the Fighter is a noble knight in the service of her king, but she can't help but feel weird when she's wearing all this expensive equipment, and the peasants can barely feed themselves."</p><p></p><p>"Kuniq the Rogue was raised on the mean streets, and she looks double as mean to any who talk to her. But there's a fear laying beneath the hard edge where she's truly vulnerable."</p><p></p><p>"Terra is a Paladin of the Earth Goddess who has hated undead ever since her own grandfather attacked her family as a zombie. She travels the earth putting the dead back to rest, and helping out others when she can."</p><p></p><p></p><p></p><p>Good idears! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You might want to use the strategy of "leading questions," if you think she can deal with it. This is where you ask very pointed questions that assume some part of the character already, like:</p><p></p><p>"Why does your character have a grudge against their sister?"</p><p></p><p>"Where did your character get her weapon?"</p><p></p><p>"When your master disappeared on that dark night, how did your character feel?"</p><p></p><p>"How did your character get so strong?"</p><p></p><p>"Why does your character secretly love this NPC?"</p><p></p><p>"What is on your character's necklace?"</p><p></p><p>Stuff like that, which gives the character a quality, and asks the player to explain the significance of it.</p><p></p><p>I've seen questions like "Where did you get those shoes?" spiral into grand ideas for the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>ANY game system can come off as intimidating, and I suspect she's probably a bit self-concious not knowing the rules as well as your established group.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4143511, member: 2067"] Yeah, paralyzing options is a common thing that intimidates folks. Don't make it open-ended: give her two or three good choices and let her choose between them. You might want to follow the same strategy if she hangs during the game: "Well, for instance, you could X, Y, or Z!" Character creation is always a wall of options. Once she learns about the archetypes a bit better, she'll probably be aces at it, but create a few good characters for her to start out. Give her already completed character sheets. But make sure that she DOES get to choose someone. Describe them with a simple sentence each like: "Daliah the Fighter is a noble knight in the service of her king, but she can't help but feel weird when she's wearing all this expensive equipment, and the peasants can barely feed themselves." "Kuniq the Rogue was raised on the mean streets, and she looks double as mean to any who talk to her. But there's a fear laying beneath the hard edge where she's truly vulnerable." "Terra is a Paladin of the Earth Goddess who has hated undead ever since her own grandfather attacked her family as a zombie. She travels the earth putting the dead back to rest, and helping out others when she can." Good idears! :) You might want to use the strategy of "leading questions," if you think she can deal with it. This is where you ask very pointed questions that assume some part of the character already, like: "Why does your character have a grudge against their sister?" "Where did your character get her weapon?" "When your master disappeared on that dark night, how did your character feel?" "How did your character get so strong?" "Why does your character secretly love this NPC?" "What is on your character's necklace?" Stuff like that, which gives the character a quality, and asks the player to explain the significance of it. I've seen questions like "Where did you get those shoes?" spiral into grand ideas for the game. ;) ANY game system can come off as intimidating, and I suspect she's probably a bit self-concious not knowing the rules as well as your established group. [/QUOTE]
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