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Joy. It's the Buddy's Girlfriend.
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<blockquote data-quote="ironvyper" data-source="post: 4143588" data-attributes="member: 59739"><p>I think this can actually be a great opportunity. My group right now is includes my fiance and I and another married couple. Even though neither girl was experianced with RPG's or super enthusiastic about it both got into the swing before too long and are now great players, so it can definately be done. </p><p></p><p> I can think of a couple of things to consider though. </p><p>1. Does she actually know anyone in the group but the BF? </p><p> If not then most likely your gonna get some silence, girls are usually reluctant to just jump out and be the center of attention in a group of strange guys. So be patient and most importantly look for the subtle clues. What she is doing with her eyes and hands and when, that will give you a good clue to what her "fun" buttons are. </p><p></p><p>2. First few sessions have a lot of variety, some fighting some talking, some good guys and some bad guys. And make sure all the players get a chance to make some out of combat decisions about being good or bad, things like a good or neutral seeming NPC dropping a small bag of gold when no one but the new player is looking. Ask if they take it or not, what do they do? That sort of thing lets them explore the game more and start to define thier character to themselves. </p><p></p><p> When it comes to character creation i wouldnt bog her down with too much now, especially since we have no idea what the final versions of most of this stuff will be.</p><p></p><p> I would just say something like "well theres sneaky characters who you can build as either a burglar type, a cop/detective type or a sneaky wilderness hunter type, then theres the soldier class whose job is to stand in front of the bad guys and be the tough butt kicker, the wizard whose job it is to use spells hurt or control people, they can do anything from making people do whatever the wizard tells them to do to throwing balls fo fire or lightning at enemies, and theres the holy fighter, who can fight pretty well and keep the party safe from evil spirits or undead monsters and can heal people. </p><p></p><p> That should let her decide pretty easily what basic archetype to be, then just boil the races down to their simplest stereotype and you shouldnt have a big problem with them. </p><p></p><p> Your biggest problem might actually be the BF though. I have noticed the guys tend to step all over a newby girlfreinds character and treat her basically as a henchman who will do whatever she's told without him having to roll dice. She might also do a lot of</p><p> { look over at boyfreind with a boggled expression} "honey what should i do"? or "whats the right thing to do now"?</p><p></p><p> You have to try to stifle that and redirect towards her making her own decisions, especialy in roleplaying. Even when it comes to combat though your best off redirecting by answering yourself before he does, even if its as simple as " well you can move up and hit that guy, you can heal bob, or you could use your holy power to try to make those zombies run away. So look at where everyone is and think about what would be the most important thing to your character right now. " Anything that makes her the center of attention and makes her make a decision to get used to being an actual player and not a dice rolling machine.</p></blockquote><p></p>
[QUOTE="ironvyper, post: 4143588, member: 59739"] I think this can actually be a great opportunity. My group right now is includes my fiance and I and another married couple. Even though neither girl was experianced with RPG's or super enthusiastic about it both got into the swing before too long and are now great players, so it can definately be done. I can think of a couple of things to consider though. 1. Does she actually know anyone in the group but the BF? If not then most likely your gonna get some silence, girls are usually reluctant to just jump out and be the center of attention in a group of strange guys. So be patient and most importantly look for the subtle clues. What she is doing with her eyes and hands and when, that will give you a good clue to what her "fun" buttons are. 2. First few sessions have a lot of variety, some fighting some talking, some good guys and some bad guys. And make sure all the players get a chance to make some out of combat decisions about being good or bad, things like a good or neutral seeming NPC dropping a small bag of gold when no one but the new player is looking. Ask if they take it or not, what do they do? That sort of thing lets them explore the game more and start to define thier character to themselves. When it comes to character creation i wouldnt bog her down with too much now, especially since we have no idea what the final versions of most of this stuff will be. I would just say something like "well theres sneaky characters who you can build as either a burglar type, a cop/detective type or a sneaky wilderness hunter type, then theres the soldier class whose job is to stand in front of the bad guys and be the tough butt kicker, the wizard whose job it is to use spells hurt or control people, they can do anything from making people do whatever the wizard tells them to do to throwing balls fo fire or lightning at enemies, and theres the holy fighter, who can fight pretty well and keep the party safe from evil spirits or undead monsters and can heal people. That should let her decide pretty easily what basic archetype to be, then just boil the races down to their simplest stereotype and you shouldnt have a big problem with them. Your biggest problem might actually be the BF though. I have noticed the guys tend to step all over a newby girlfreinds character and treat her basically as a henchman who will do whatever she's told without him having to roll dice. She might also do a lot of { look over at boyfreind with a boggled expression} "honey what should i do"? or "whats the right thing to do now"? You have to try to stifle that and redirect towards her making her own decisions, especialy in roleplaying. Even when it comes to combat though your best off redirecting by answering yourself before he does, even if its as simple as " well you can move up and hit that guy, you can heal bob, or you could use your holy power to try to make those zombies run away. So look at where everyone is and think about what would be the most important thing to your character right now. " Anything that makes her the center of attention and makes her make a decision to get used to being an actual player and not a dice rolling machine. [/QUOTE]
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