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Joy. It's the Buddy's Girlfriend.
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<blockquote data-quote="Ipissimus" data-source="post: 4143931" data-attributes="member: 41514"><p>My advice is, for dealing with any newbie, keep it simple. It's easy to bog someone new down with rules in this game, if they're trying to remember the rules they're not having fun. Be patient, let her learn the rules as she does things in game and apply a minimum of fuss to every aspect. Complexity can wait.</p><p></p><p>A good list of questions for a newbie trying to decide what s/he wants to play:</p><p></p><p>1. Do you want to kick ass or blow stuff up with magic?</p><p></p><p>If you want to kick ass: sword or bow? Sword = Fighter or Paladin; Bow = Ranger.</p><p>If you want to blow stuff up with magic: Would you like to heal people too? Yes = Cleric; No = Wizard or Sorcerer.</p><p></p><p>I don't recommend esoteric classes like Druids or borderline characters like Bards for newbies unless they're really psyched to play THAT ONE. I wouldn't recommend a Wizard for a newbie in 3.x, it's too complex, but it should be fine in 4E. In fact, I'd watch a newbie arcane spellcaster in 3.x closely, if they don't seem to be having fun, let them know that they can change at any time. The only reason I don't include Rogues is that a Rogue has to deal with the skill system, which means you have to explain it, which racks up the complexity for the newbie which is a bad thing in general.</p><p></p><p>Once they get a good grasp as to how things work, let them move into areas like backstory and roleplaying in thier own time (perhaps with a little bit of encouragement). Some people just don't take to DnD, though, like any other game, so if she's still non-plussed about the whole thing after a few months, don't worry if she leaves. It might not be your fault, just not her cup of tea.</p><p></p><p>It's been my experience, having run groups that have mostly consisted of a 50/50 ratio of male/female players, the differences between genders are negligible.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4143931, member: 41514"] My advice is, for dealing with any newbie, keep it simple. It's easy to bog someone new down with rules in this game, if they're trying to remember the rules they're not having fun. Be patient, let her learn the rules as she does things in game and apply a minimum of fuss to every aspect. Complexity can wait. A good list of questions for a newbie trying to decide what s/he wants to play: 1. Do you want to kick ass or blow stuff up with magic? If you want to kick ass: sword or bow? Sword = Fighter or Paladin; Bow = Ranger. If you want to blow stuff up with magic: Would you like to heal people too? Yes = Cleric; No = Wizard or Sorcerer. I don't recommend esoteric classes like Druids or borderline characters like Bards for newbies unless they're really psyched to play THAT ONE. I wouldn't recommend a Wizard for a newbie in 3.x, it's too complex, but it should be fine in 4E. In fact, I'd watch a newbie arcane spellcaster in 3.x closely, if they don't seem to be having fun, let them know that they can change at any time. The only reason I don't include Rogues is that a Rogue has to deal with the skill system, which means you have to explain it, which racks up the complexity for the newbie which is a bad thing in general. Once they get a good grasp as to how things work, let them move into areas like backstory and roleplaying in thier own time (perhaps with a little bit of encouragement). Some people just don't take to DnD, though, like any other game, so if she's still non-plussed about the whole thing after a few months, don't worry if she leaves. It might not be your fault, just not her cup of tea. It's been my experience, having run groups that have mostly consisted of a 50/50 ratio of male/female players, the differences between genders are negligible. [/QUOTE]
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