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Joy. It's the Buddy's Girlfriend.
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<blockquote data-quote="deathdonut" data-source="post: 4144883" data-attributes="member: 62072"><p>Thanks everyone for the feedback here. I love both the diversity of perspective and the great responses that have been generated.</p><p></p><p>As it happened, I was largely intending there to be a lot more "what type of 4e character class is a good fit for novice characters now that everyone has spells?" discussion, but since the thread was already moved and I'm enjoying the hell out of the content, I'm more than happy to keep discussing the more general aspects of the situation.</p><p></p><p>For a little background into our group, it's fairly small (Myself and 5 players counting her) and we're all in our 30's with jobs and families. We've all played off and on for a decade or two (almost 3 in my case) in campaigns from Basic D&D to Ars Magica. Two other spouses (my own included) know that this isn't for them and have never had a problem with being excluded. The girlfriend in question has been dating the buddy for about 4 years now, but only recently showed any interest beyond mere tolerance. I suspect it's an attempt by the buddy to head off some disapproval by encouraging her to be a part. He's a good friend who I see infrequently enough to be concerned about how his exclusion would have an effect our friendship. She knows everyone involved pretty well.</p><p></p><p>I don't mind working a bit harder to make her feel included. I don't mind humoring her until she gets bored and quits. I don't even mind creating a custom class that supports her desire to play a (who knows?) floating magical talking cat. What I want to avoid is losing a friend as part of a campaign over a (not so simple?) request or having my other friends feel self conscious to the point that they no longer enjoy role-playing in front of the "audience" as was insightfully mentioned earlier.</p><p></p><p>In general, if someone can't make it on game night, we cancel the game. This obviously makes running a campaign much like herding a bunch of cats that have jobs and kittens. I think I'm going to adjust things a little and try to add some precedent for running short a player if need be. I also intend to add another person from outside the group to bring some "new blood" into the mix. This should have the added effect of making her feel a little less like an "outsider" and provide for some flexibility in running if we're short a player.</p></blockquote><p></p>
[QUOTE="deathdonut, post: 4144883, member: 62072"] Thanks everyone for the feedback here. I love both the diversity of perspective and the great responses that have been generated. As it happened, I was largely intending there to be a lot more "what type of 4e character class is a good fit for novice characters now that everyone has spells?" discussion, but since the thread was already moved and I'm enjoying the hell out of the content, I'm more than happy to keep discussing the more general aspects of the situation. For a little background into our group, it's fairly small (Myself and 5 players counting her) and we're all in our 30's with jobs and families. We've all played off and on for a decade or two (almost 3 in my case) in campaigns from Basic D&D to Ars Magica. Two other spouses (my own included) know that this isn't for them and have never had a problem with being excluded. The girlfriend in question has been dating the buddy for about 4 years now, but only recently showed any interest beyond mere tolerance. I suspect it's an attempt by the buddy to head off some disapproval by encouraging her to be a part. He's a good friend who I see infrequently enough to be concerned about how his exclusion would have an effect our friendship. She knows everyone involved pretty well. I don't mind working a bit harder to make her feel included. I don't mind humoring her until she gets bored and quits. I don't even mind creating a custom class that supports her desire to play a (who knows?) floating magical talking cat. What I want to avoid is losing a friend as part of a campaign over a (not so simple?) request or having my other friends feel self conscious to the point that they no longer enjoy role-playing in front of the "audience" as was insightfully mentioned earlier. In general, if someone can't make it on game night, we cancel the game. This obviously makes running a campaign much like herding a bunch of cats that have jobs and kittens. I think I'm going to adjust things a little and try to add some precedent for running short a player if need be. I also intend to add another person from outside the group to bring some "new blood" into the mix. This should have the added effect of making her feel a little less like an "outsider" and provide for some flexibility in running if we're short a player. [/QUOTE]
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