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Joyful GMing: Fun, Factual, and Fair Rulings
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<blockquote data-quote="J.M" data-source="post: 9563449" data-attributes="member: 6941190"><p>What I mean by “discussing what’s happening” is the difference between “I hit…three points of damage” and “(The GM, after player rolls partial success): The deck of the ship lurches violently as you swing, knocking you off balance; roll damage at -2.”</p><p></p><p>I agree with your point that not everything lends itself to degrees of success. You shouldn’t have to be forced to come up with new stuff when all you wanted was a yes or no answer, and you shouldn’t be constantly robbing players of clear-cut victories by always putting caveats around their successes. So while I’m a proponent of degrees of success in general and when used within reason, I do agree that they are over-used in some games.</p></blockquote><p></p>
[QUOTE="J.M, post: 9563449, member: 6941190"] What I mean by “discussing what’s happening” is the difference between “I hit…three points of damage” and “(The GM, after player rolls partial success): The deck of the ship lurches violently as you swing, knocking you off balance; roll damage at -2.” I agree with your point that not everything lends itself to degrees of success. You shouldn’t have to be forced to come up with new stuff when all you wanted was a yes or no answer, and you shouldn’t be constantly robbing players of clear-cut victories by always putting caveats around their successes. So while I’m a proponent of degrees of success in general and when used within reason, I do agree that they are over-used in some games. [/QUOTE]
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