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Joyful GMing: Practical Advice for Playing Nice
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<blockquote data-quote="aco175" data-source="post: 9260188" data-attributes="member: 27385"><p>Either I'm not understanding or disagree with the Battleship rule. If I attack your grid and hit a ship, you are saying that it is ok to not tell me I hit because not knowing adds to the excitement? If I have no idea I hit your ship, I might as well be letting my cat pick spots on the grid to attack since there is no longer any tactics involved. </p><p></p><p>To bring it to a RPG game, the DM rolls an attack and you are suggesting that the player not tell the DM if it hits since he moved his AC (ship) to where the DM not knows what it is. I do not care if the player keeps his HP secret. I do not mind wither if he models somehow how badly damaged he is to the others. My group places a red circle on the mini when they are getting rather beat up, both good and bad guys. </p><p></p><p>I do not think the DM needs to play the "Does an attack of 16 hit?" "No, ok does an 18 hit with my second attack? Cool" Next player, "Does a 17 hit?" "No, ok everyone we now know the AC is 18, so do we need to keep asking?" I would never do that with PC's AC. As the DM I could have cheat sheets with the PCs abilities and such, but should not need to.</p></blockquote><p></p>
[QUOTE="aco175, post: 9260188, member: 27385"] Either I'm not understanding or disagree with the Battleship rule. If I attack your grid and hit a ship, you are saying that it is ok to not tell me I hit because not knowing adds to the excitement? If I have no idea I hit your ship, I might as well be letting my cat pick spots on the grid to attack since there is no longer any tactics involved. To bring it to a RPG game, the DM rolls an attack and you are suggesting that the player not tell the DM if it hits since he moved his AC (ship) to where the DM not knows what it is. I do not care if the player keeps his HP secret. I do not mind wither if he models somehow how badly damaged he is to the others. My group places a red circle on the mini when they are getting rather beat up, both good and bad guys. I do not think the DM needs to play the "Does an attack of 16 hit?" "No, ok does an 18 hit with my second attack? Cool" Next player, "Does a 17 hit?" "No, ok everyone we now know the AC is 18, so do we need to keep asking?" I would never do that with PC's AC. As the DM I could have cheat sheets with the PCs abilities and such, but should not need to. [/QUOTE]
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