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Joyful GMing: Read Tolkien to Enhance Your GMing Skills
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<blockquote data-quote="Uta-napishti" data-source="post: 9640355" data-attributes="member: 7026422"><p>Yes, reading Tolkien is a breath of fresh air. His loving descriptions of the landscape and the little struggles and triumphs of the characters moving through it will literally make you want to drop everythng and run wilderness adventures. His hobbits and his Shire of course are the reason the fantasy genre even includes the cozy, emotional earthiness that we all grow nostalgic for, an absolutely essential ingredient for modern fantasy, and yet the farthest thing possible from the exotic temple robbing vibe of Conan or Fafhrd and the Gray Mouser and Co. elsewhere in the Appendix N.</p><p></p><p>The One Ring 2E is a system praised by many. I have personally bounced off it thus far -- but take this with a grain of salt, as despite reading the rules, several adventures and creating several characters, I haven't played it yet. If you want your Tolkien with a system you already know, The 5E conversion by Fria Ligan "Lord of the Rings Roleplaying" is good as well. The 5E conversion before that: "Adventures in Middle Earth" from Cubicle 7 was also good, and the Fria Ligan books follow the earlier books in many places. They create new classes, origins, backgrounds, magic etc..., and bolt on a few new skills, but the core mechanic of d20+mods and the combat, equipment and skills systems remain 5E.</p></blockquote><p></p>
[QUOTE="Uta-napishti, post: 9640355, member: 7026422"] Yes, reading Tolkien is a breath of fresh air. His loving descriptions of the landscape and the little struggles and triumphs of the characters moving through it will literally make you want to drop everythng and run wilderness adventures. His hobbits and his Shire of course are the reason the fantasy genre even includes the cozy, emotional earthiness that we all grow nostalgic for, an absolutely essential ingredient for modern fantasy, and yet the farthest thing possible from the exotic temple robbing vibe of Conan or Fafhrd and the Gray Mouser and Co. elsewhere in the Appendix N. The One Ring 2E is a system praised by many. I have personally bounced off it thus far -- but take this with a grain of salt, as despite reading the rules, several adventures and creating several characters, I haven't played it yet. If you want your Tolkien with a system you already know, The 5E conversion by Fria Ligan "Lord of the Rings Roleplaying" is good as well. The 5E conversion before that: "Adventures in Middle Earth" from Cubicle 7 was also good, and the Fria Ligan books follow the earlier books in many places. They create new classes, origins, backgrounds, magic etc..., and bolt on a few new skills, but the core mechanic of d20+mods and the combat, equipment and skills systems remain 5E. [/QUOTE]
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