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Joyful GMing: RPG Success Strategies
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<blockquote data-quote="Sethvir1" data-source="post: 9624922" data-attributes="member: 55390"><p>Just going to chime in here a bit. I've been playing since the late 70's and DM'd the odd one off for my original group off guys when we were first exploring AD&D. Current gaming group has had the same core of about 4 or 5 of us since 2008. We all take turns GMing. When one campaign finishes, there is always someone ready to jump into running for the group. We're run, 3.5, 5.0, PF1, PF2 and what we like to fondly call the abomination campaign. We all have our own style for game mastering and ways of running things and as long as a good story is being told, which is a joint effort between the DM and the players, we have a good time. When the primary GM is not available, one of the other DM's runs a session with the players in another campaign So generally we have two going at any given time, a primary and the intermittent. I check in with my players periodically to see how the players are feeling about the campaign and the direction. I've had to make a few adjustments along the way, but nothing significant. Of course the size of the group is generally about 7-9 players and most of the group has taken the lead GM role over the last 17 years. Most solid gaming group I've ever been involved with.</p></blockquote><p></p>
[QUOTE="Sethvir1, post: 9624922, member: 55390"] Just going to chime in here a bit. I've been playing since the late 70's and DM'd the odd one off for my original group off guys when we were first exploring AD&D. Current gaming group has had the same core of about 4 or 5 of us since 2008. We all take turns GMing. When one campaign finishes, there is always someone ready to jump into running for the group. We're run, 3.5, 5.0, PF1, PF2 and what we like to fondly call the abomination campaign. We all have our own style for game mastering and ways of running things and as long as a good story is being told, which is a joint effort between the DM and the players, we have a good time. When the primary GM is not available, one of the other DM's runs a session with the players in another campaign So generally we have two going at any given time, a primary and the intermittent. I check in with my players periodically to see how the players are feeling about the campaign and the direction. I've had to make a few adjustments along the way, but nothing significant. Of course the size of the group is generally about 7-9 players and most of the group has taken the lead GM role over the last 17 years. Most solid gaming group I've ever been involved with. [/QUOTE]
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