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*Pathfinder & Starfinder
Joyful monk variant?
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<blockquote data-quote="Slaved" data-source="post: 3695616" data-attributes="member: 43358"><p>I do not like the long activation time. I would probably have it as a free action to turn on and off, have the bonus grow by +1 each round from +1 on round one up to the monks wisdom bonus, and then have it stay at that maximum each round along with making a concentration check each round equal to the number of rounds it has been at this maximum plus 2 times the maximum bonus.</p><p></p><p>I might even simply allow the monk to start the ability off at its maximum but with a concentration check to get it going of 3 times the maximum bonus and to count each round of use as two rounds.</p><p></p><p>That would mean that if the monk had a +5 wisdom bonus then he could start it off by making a concentration check with a difficulty class of 15 then progressing each round 17, 19, 21, and so forth.</p><p></p><p>Actually, that second option might be best anyway. It creates less build up issues and puts a short time frame on the ability.</p><p></p><p>There would need to be some drawback though for using the quicker option other than it going away faster, otherwise a character could easily just put the ability up and take it down without worry.</p><p></p><p>Having it use a swift action to initiate would eliminate some of those issues. If the monk gained some status effect when it wore off that would work very well if chosen well. Fatigued is already used by the barbarian, but if the monks Joyful ability also gave the same bonus to spot and listen then making the monk deaf and blind for as many rounds as the last concentration check failed by that could work.</p><p></p><p>Swift action and concentration check to activate, swift action and concentration check to deactivate with a failure meaning deaf and blind for a number of rounds equal to the difference, and deaf and blind if a check is failed accidentally.</p><p></p><p>Joyful monk indeed. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Slaved, post: 3695616, member: 43358"] I do not like the long activation time. I would probably have it as a free action to turn on and off, have the bonus grow by +1 each round from +1 on round one up to the monks wisdom bonus, and then have it stay at that maximum each round along with making a concentration check each round equal to the number of rounds it has been at this maximum plus 2 times the maximum bonus. I might even simply allow the monk to start the ability off at its maximum but with a concentration check to get it going of 3 times the maximum bonus and to count each round of use as two rounds. That would mean that if the monk had a +5 wisdom bonus then he could start it off by making a concentration check with a difficulty class of 15 then progressing each round 17, 19, 21, and so forth. Actually, that second option might be best anyway. It creates less build up issues and puts a short time frame on the ability. There would need to be some drawback though for using the quicker option other than it going away faster, otherwise a character could easily just put the ability up and take it down without worry. Having it use a swift action to initiate would eliminate some of those issues. If the monk gained some status effect when it wore off that would work very well if chosen well. Fatigued is already used by the barbarian, but if the monks Joyful ability also gave the same bonus to spot and listen then making the monk deaf and blind for as many rounds as the last concentration check failed by that could work. Swift action and concentration check to activate, swift action and concentration check to deactivate with a failure meaning deaf and blind for a number of rounds equal to the difference, and deaf and blind if a check is failed accidentally. Joyful monk indeed. :uhoh: [/QUOTE]
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