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<blockquote data-quote="CandyLaser" data-source="post: 9496558" data-attributes="member: 7029413"><p>Break!! is worth reading. My thoughts, in brief, were that it's got tons of cool ideas, although they're not always fleshed out. The setting is pretty distinctive and features half the world being trapped in permanent night after the destruction of the Sun Machine in an earlier age, so it now hangs motionless in the sky. There are cities in the night side built around some of the Sun Machine's fallen shards. The classes and ancestries available are also neat - Battle Princess and Murder Princess being the obvious standouts. It feels more like it's designed to emulate Zelda, or perhaps the Secret of Mana games, since the combat is significantly more tactical than, say, Fabula Ultima. The book is gorgeous, well laid out, and full of characterful art that's used not just to set the tone but also to convey information.</p><p></p><p>Obviously, I'm quite fond of it, but I'm not likely to get it to the table soon. My group just finished a game with some JRPG inspiration, and if I do go back to that well, it'll probably be for Fabula Ultima rather than Break, in part because I'm more interested in creating my own setting with my players than playing in the default setting for Break, and in part because I'm more interested in playing something closer to FF6 than Secret of Mana.</p></blockquote><p></p>
[QUOTE="CandyLaser, post: 9496558, member: 7029413"] Break!! is worth reading. My thoughts, in brief, were that it's got tons of cool ideas, although they're not always fleshed out. The setting is pretty distinctive and features half the world being trapped in permanent night after the destruction of the Sun Machine in an earlier age, so it now hangs motionless in the sky. There are cities in the night side built around some of the Sun Machine's fallen shards. The classes and ancestries available are also neat - Battle Princess and Murder Princess being the obvious standouts. It feels more like it's designed to emulate Zelda, or perhaps the Secret of Mana games, since the combat is significantly more tactical than, say, Fabula Ultima. The book is gorgeous, well laid out, and full of characterful art that's used not just to set the tone but also to convey information. Obviously, I'm quite fond of it, but I'm not likely to get it to the table soon. My group just finished a game with some JRPG inspiration, and if I do go back to that well, it'll probably be for Fabula Ultima rather than Break, in part because I'm more interested in creating my own setting with my players than playing in the default setting for Break, and in part because I'm more interested in playing something closer to FF6 than Secret of Mana. [/QUOTE]
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