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<blockquote data-quote="aramis erak" data-source="post: 9497519" data-attributes="member: 6779310"><p>Yeah, but where it differs, it's clearly to move towards a FFT base.</p><p></p><p>Most of the design discussions revolve around 3 poles: D&D current, D&D OSR, and AWE/PBTA (and its derivatives). </p><p></p><p></p><p>I've read Feast of Legends. It's made it into many troves, too. It's not particularly divergent from 3.X; it's different enough to avoid copyright and for humor; it's not trying any truly new ground. Great sales gimmick, but there was no Wendy's in my vicinity</p><p>That said, FF XIV TT looks to be a different approach from FoL. It's trying to use familiar mechanics in slightly different ways to make for a feel like the videogames. </p><p></p><p>I've one concern from the free PDFs I've glommed onto for FF XIV TT... it's got essentially two difficulty mechanics: CR change (TN or DC change), and advantage/disadvantage. Given that it doesn't cap, and does cross cancel, it's effectively a second difficulty changer. Without seeing the fuller options, and I'm only now doing a detailed read to decide whether or not to grab the core... </p><p></p><p>I just haven't been able to force myself through the second skim pass on Fabula.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9497519, member: 6779310"] Yeah, but where it differs, it's clearly to move towards a FFT base. Most of the design discussions revolve around 3 poles: D&D current, D&D OSR, and AWE/PBTA (and its derivatives). I've read Feast of Legends. It's made it into many troves, too. It's not particularly divergent from 3.X; it's different enough to avoid copyright and for humor; it's not trying any truly new ground. Great sales gimmick, but there was no Wendy's in my vicinity That said, FF XIV TT looks to be a different approach from FoL. It's trying to use familiar mechanics in slightly different ways to make for a feel like the videogames. I've one concern from the free PDFs I've glommed onto for FF XIV TT... it's got essentially two difficulty mechanics: CR change (TN or DC change), and advantage/disadvantage. Given that it doesn't cap, and does cross cancel, it's effectively a second difficulty changer. Without seeing the fuller options, and I'm only now doing a detailed read to decide whether or not to grab the core... I just haven't been able to force myself through the second skim pass on Fabula. [/QUOTE]
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