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<blockquote data-quote="Jahydin" data-source="post: 9770427" data-attributes="member: 6984869"><p>[USER=78087]@jian[/USER] [USER=6685730]@GMMichael[/USER]</p><p></p><p>Not sure if you looked more into it, but finally got to reading Y's cover to cover and have to say I'm really disappointed. At a quick glance, this looks to have pretty much everything I would want in a TTJRPG, but really digging into there's not much here. Worse offender is there's no art from the game! That was one of the reasons I bought it, so disappointed I didn't look into it. But seriously, who would have even thought that would be an issue with decades of art that could have been handed over! The generic AI art does a pretty good job, but having practically no art for the unique monsters is just criminal.</p><p></p><p>The mechanics leave little to get excited about either. Character creation is incredibly swingy, leading to large power gaps between characters with no way to close it. For instance, the currency to use your special powers is Focus, and a Swordsman starts with 1d4 x 10. Each level they get like 1d4. So if you roll a 1 and your buddy a 4, you're forever going to be <strong>way </strong>behind. Another mechanic that let me down is the crafting. From the monster drop descriptions, it looks like there was a more in depth system planned, but the final version seems like it's just a Skill Check and GM fiat if it works?</p><p></p><p>I still have Goblin Slayer RPG to read, but currently I'm thinking Fabula Ultima will be my goto. The Y's book does have a lot of setting details, so maybe I'll just use as a sourcebook...</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9770427, member: 6984869"] [USER=78087]@jian[/USER] [USER=6685730]@GMMichael[/USER] Not sure if you looked more into it, but finally got to reading Y's cover to cover and have to say I'm really disappointed. At a quick glance, this looks to have pretty much everything I would want in a TTJRPG, but really digging into there's not much here. Worse offender is there's no art from the game! That was one of the reasons I bought it, so disappointed I didn't look into it. But seriously, who would have even thought that would be an issue with decades of art that could have been handed over! The generic AI art does a pretty good job, but having practically no art for the unique monsters is just criminal. The mechanics leave little to get excited about either. Character creation is incredibly swingy, leading to large power gaps between characters with no way to close it. For instance, the currency to use your special powers is Focus, and a Swordsman starts with 1d4 x 10. Each level they get like 1d4. So if you roll a 1 and your buddy a 4, you're forever going to be [B]way [/B]behind. Another mechanic that let me down is the crafting. From the monster drop descriptions, it looks like there was a more in depth system planned, but the final version seems like it's just a Skill Check and GM fiat if it works? I still have Goblin Slayer RPG to read, but currently I'm thinking Fabula Ultima will be my goto. The Y's book does have a lot of setting details, so maybe I'll just use as a sourcebook... [/QUOTE]
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