Judge Dredd !?!@@!?!

Wikidogre

First Post
Has thier been anyone in the continental United States that has recieved, or been able to pick-up a copy of the rules book?

Because here in Ohio ("The Peasants Rejoice"!), my local game shop was suppose to have several copies last week tuesday, then wed, then thurs........grrr:D , oh well just curious.
 

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Hi there,

Judge Dredd has indeed hit the states, and started moving out to distributors last Tuesday, so if your local shop does not have it now, it will be very soon. . .

The first scenario, Full Eagle Day, as well incidentally. . .
 

Thanks Matt

I have been planning a camp. since april, and i am now just wrapping up my spycraft camp., just in time, me and my players are simply geeked to play, in Mega-City One!!

Also, is thier going to be info on Brit-Cit in the main book, or are thier plan for a sourcebook about the area?
 

We have included some info on all the major Mega-Cities, though it is more of a primer than anything else. As for Brit-Cit, yes there will be a sourcebook out for it in October - John Caliber, the writer of The Rookie's Guide to the Justice Department is currently beavering away at it!
 

I haven't anyone mention details on the psi rules. How do they work and what is the power level? Are we talking about more timid, subtle psi powers or some stuff that can level buildings.
 

Psi-tlane thas been split in two - the material in the rulebook gives you all the basic rules for psykers that you will generally need, plus provides enough powers and feats to keep psi-talented characters going. Basically, they are a range of telepathic and pre-cog powers derived from the comics.

However, I am currently about 75% through The Rookie's Guide to Psi-Talent - and there is going to be some pant wetting powers in there :) If you think back to the comic strips and think about the ultimate in psi-power portrayed, this will be close. Pyrokinetics can set entire blocks or refineries alight, dimensionalists can summon hideous psychic entities, Telepaths can completely overcome the mental defences of their victims and telekinetics can hurl whole mo-pads through the air. Oh, and pre-cogs can peer far into the future.

This is all, of course, high level stuff. At all times, we try to remain faithful to the comics and the low to mid-level psykers will provide many interesting abilities as characters, while not being unbalancing. The comic strips tend to either feature psykers heavily, or keep them more in the background - with the game, you can follow either path as well.
 

hmmm, so is it level or skill based?

From what I gather there is only 3 powers per power level. And when does put city blocks a blaze? Character level 10 or 15?
 

It is level based and no, there are way more than just three powers per level! As for setting city blocks ablaze with a pyrokinetic power, you are going to have to be touching 18th level to do it!
 


Finally

A round to the guys over in Brit-Cit at mongoose, this book is fabulous, i have not been able to stop reading it so far, i have only taken a few breaks like now, it is great, i cannot wait to start gaming it.
 

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