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Judgement calls vs "railroading"
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<blockquote data-quote="Warmaster Horus" data-source="post: 7052929" data-attributes="member: 6785438"><p>My favorite kind of game is a collaborative effort between the DM and players all contributing to the story and the lore. DMs that allow me as a player to develop something outside my character in their world in a creative way is something I really like. However I always acknowledge that it's the DM's world and that though I might want things to work the way I see them working it may not be what the DM wants to happen. </p><p></p><p>I also like games that have a plot. A bunch of murder hobos trouping around gathering loot just 'cause is a royal snoozefest for me. But a legendary dragon being resurrected by a cult of undead sacrificing the souls of entire elven nations to fuel the effort and how our PCs work to thwart them over an entire campaign, that I like. As a player I respect a DM who takes the time and effort to put that story framework in place. I work with them in bringing it to life by playing my character and adding to that story however they would do so. </p><p></p><p>As a DM I want to provide a space for players to enjoy and interact with the world. I love interweaving their inventions and interactions in with my story to embellish, expand and change it's course. I like providing reveals and clues to the main plot in a way that may intrigue them and entice them to learn more. I like unexpected tangents, too, but I don't want to run a game of tangents unless they are satisfying to both me and the players.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7052929, member: 6785438"] My favorite kind of game is a collaborative effort between the DM and players all contributing to the story and the lore. DMs that allow me as a player to develop something outside my character in their world in a creative way is something I really like. However I always acknowledge that it's the DM's world and that though I might want things to work the way I see them working it may not be what the DM wants to happen. I also like games that have a plot. A bunch of murder hobos trouping around gathering loot just 'cause is a royal snoozefest for me. But a legendary dragon being resurrected by a cult of undead sacrificing the souls of entire elven nations to fuel the effort and how our PCs work to thwart them over an entire campaign, that I like. As a player I respect a DM who takes the time and effort to put that story framework in place. I work with them in bringing it to life by playing my character and adding to that story however they would do so. As a DM I want to provide a space for players to enjoy and interact with the world. I love interweaving their inventions and interactions in with my story to embellish, expand and change it's course. I like providing reveals and clues to the main plot in a way that may intrigue them and entice them to learn more. I like unexpected tangents, too, but I don't want to run a game of tangents unless they are satisfying to both me and the players. [/QUOTE]
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Community
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Judgement calls vs "railroading"
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