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*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Jester David" data-source="post: 7053624" data-attributes="member: 37579"><p>I said all campaigns have a plot, not that all of them have a plot created by the DM. </p><p></p><p>But just because the DM is the one generating the plot doesn't mean it's a railroad. A GM can create a sandbox with a plot. Or a metaplot that just unfolds in the background of the campaign. Or a flexible plot that the players can influence and alter. </p><p>Railroad campaigns and sandbox campaigns are two ends of a spectrum. </p><p></p><p>Previously I said 'What determines if a campaign is a railroad or not is if the players can deviate from the plot or ignore the presented plot's existence." In that statement I was implying "the DM's plot", but I guess I need to say it explicitly: </p><p><strong><em>What determines if a campaign is a railroad or not is if the players can deviate from the Gamemaster's plot or ignore the presented plot's existence</em></strong>.</p><p></p><p>thinking on the topic at hand:</p><p></p><p>From your OP:</p><p></p><p>Thinking on this, this statement could be condensed to "saying no to a player initiated plan is railroading." </p><p>But, by that logic, so would saying yes. Because both are a judgement calls. The DM making a decision.</p><p></p><p>But where is the line? They asked for a very reasonable thing: container. </p><p>But what if it had been unreasonable? A large diamond? A stuffed capybara? A +1 sword? Would it be railroading not to say "no" and roll randomly?</p></blockquote><p></p>
[QUOTE="Jester David, post: 7053624, member: 37579"] I said all campaigns have a plot, not that all of them have a plot created by the DM. But just because the DM is the one generating the plot doesn't mean it's a railroad. A GM can create a sandbox with a plot. Or a metaplot that just unfolds in the background of the campaign. Or a flexible plot that the players can influence and alter. Railroad campaigns and sandbox campaigns are two ends of a spectrum. Previously I said 'What determines if a campaign is a railroad or not is if the players can deviate from the plot or ignore the presented plot's existence." In that statement I was implying "the DM's plot", but I guess I need to say it explicitly: [B][I]What determines if a campaign is a railroad or not is if the players can deviate from the Gamemaster's plot or ignore the presented plot's existence[/I][/B]. thinking on the topic at hand: From your OP: Thinking on this, this statement could be condensed to "saying no to a player initiated plan is railroading." But, by that logic, so would saying yes. Because both are a judgement calls. The DM making a decision. But where is the line? They asked for a very reasonable thing: container. But what if it had been unreasonable? A large diamond? A stuffed capybara? A +1 sword? Would it be railroading not to say "no" and roll randomly? [/QUOTE]
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