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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7054700" data-attributes="member: 42582"><p>I've reposted the relevant bit of the first post that you quoted from, and my first reply.</p><p></p><p>As it states: when the player wanted to try and negotiate an invitation to enter, I "said 'yes'" to the opening of negotiations for that purpose ie when the player said "I got to the gate of the steading, knock, and call out a greeting" I didn't respond "A giant spear comes hurtling towards you - roll your reaction pool!" Rather, a gruff voice responded. (I can't remember the response, but it would have been either "What do you want" or "Please go away".)</p><p></p><p>If the player had failed in the attempt to receive an invitation, then the <em>result</em> of that failure could have been the hurling of spears. But it wasn't.</p><p></p><p>If the question is, <em>why is it not railroading to allow the player to have a chance at successfully wrangling for his PC to enter the steading?</em>, I think the answer is straightforward: letting a player have a chance to do something s/he wants to do with his/her PC is not a railroad.</p><p></p><p>From memory, I think the opening of the gates was, in the fiction, the correlate of establishing the asset mechanically. The action scene didn't actually come to an end until the giant chieftain Loge was "stressed out" by stepping the Persuaded to Help complication up above d12. And yes, the Invitation to Enter asset was part of the pool that achieved that final result - together with a d6 for the giant shaman's advice being given to the chieftain, which had been established by the same player as a Social asset by spending a point to activate an opportunity that I rolled.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7054700, member: 42582"] I've reposted the relevant bit of the first post that you quoted from, and my first reply. As it states: when the player wanted to try and negotiate an invitation to enter, I "said 'yes'" to the opening of negotiations for that purpose ie when the player said "I got to the gate of the steading, knock, and call out a greeting" I didn't respond "A giant spear comes hurtling towards you - roll your reaction pool!" Rather, a gruff voice responded. (I can't remember the response, but it would have been either "What do you want" or "Please go away".) If the player had failed in the attempt to receive an invitation, then the [I]result[/I] of that failure could have been the hurling of spears. But it wasn't. If the question is, [I]why is it not railroading to allow the player to have a chance at successfully wrangling for his PC to enter the steading?[/I], I think the answer is straightforward: letting a player have a chance to do something s/he wants to do with his/her PC is not a railroad. From memory, I think the opening of the gates was, in the fiction, the correlate of establishing the asset mechanically. The action scene didn't actually come to an end until the giant chieftain Loge was "stressed out" by stepping the Persuaded to Help complication up above d12. And yes, the Invitation to Enter asset was part of the pool that achieved that final result - together with a d6 for the giant shaman's advice being given to the chieftain, which had been established by the same player as a Social asset by spending a point to activate an opportunity that I rolled. [/QUOTE]
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