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Judgement calls vs "railroading"
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<blockquote data-quote="Hussar" data-source="post: 7054742" data-attributes="member: 22779"><p>Railroading is something that has always been nebulous to define. It's defined most easily by it's center, rather than its edges - the DM decides that no matter what you do, X will always happen is a pretty easy thing to call railroading. Although, even there, there might be exceptions, but, I think you get the point.</p><p></p><p>For me personally, I define railroading slightly differently. </p><p></p><p>Railroading: When the DM defines the outcomes of player actions in such a way that it renders all player choices immaterial, AND, the players object (or would object if they knew the DM was doing it). </p><p></p><p>So, all sorts of pretty standard DMing techniques - starting a scene in medias res, cut scenes, fast forwarding scenes, etc. are only considering railroading IF the players are unhappy with it. If the players are cool with it, it's not railroading.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7054742, member: 22779"] Railroading is something that has always been nebulous to define. It's defined most easily by it's center, rather than its edges - the DM decides that no matter what you do, X will always happen is a pretty easy thing to call railroading. Although, even there, there might be exceptions, but, I think you get the point. For me personally, I define railroading slightly differently. Railroading: When the DM defines the outcomes of player actions in such a way that it renders all player choices immaterial, AND, the players object (or would object if they knew the DM was doing it). So, all sorts of pretty standard DMing techniques - starting a scene in medias res, cut scenes, fast forwarding scenes, etc. are only considering railroading IF the players are unhappy with it. If the players are cool with it, it's not railroading. [/QUOTE]
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Judgement calls vs "railroading"
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