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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7054748" data-attributes="member: 16586"><p>From my vantage point, the difference between a failed check and a GM simply deciding if my character is successful absolutely matters to me. I am assuming that check was made in good faith and will have an impact on the ultimate resolution. In some cases having a check may be preferable - in others it may not. Generally, I am not really a fan of perception and knowledge checks. If something is in plain view in the fiction or if my character would know some relevant detail I would prefer to simply be told so. This is part of <strong>always saying what honesty demands</strong> - an important precept of the sort of role playing I prefer. Only by providing meaningful information to players can decisions truly matter.</p><p></p><p>I also care very deeply why the GM is making the decisions they are making. It carries a lot of water to me if something is being introduced to offer players meaningful decisions or to prod players down a particular path. In general what I am looking for when I play a roleplaying game is to be offered the chance to make informed decisions, have those decisions actually matter, sometimes experience bleed, and give the game its say.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7054748, member: 16586"] From my vantage point, the difference between a failed check and a GM simply deciding if my character is successful absolutely matters to me. I am assuming that check was made in good faith and will have an impact on the ultimate resolution. In some cases having a check may be preferable - in others it may not. Generally, I am not really a fan of perception and knowledge checks. If something is in plain view in the fiction or if my character would know some relevant detail I would prefer to simply be told so. This is part of [B]always saying what honesty demands[/B] - an important precept of the sort of role playing I prefer. Only by providing meaningful information to players can decisions truly matter. I also care very deeply why the GM is making the decisions they are making. It carries a lot of water to me if something is being introduced to offer players meaningful decisions or to prod players down a particular path. In general what I am looking for when I play a roleplaying game is to be offered the chance to make informed decisions, have those decisions actually matter, sometimes experience bleed, and give the game its say. [/QUOTE]
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Judgement calls vs "railroading"
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