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General Tabletop Discussion
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Judgement calls vs "railroading"
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<blockquote data-quote="Tony Vargas" data-source="post: 7054785" data-attributes="member: 996"><p>The DM can basically re-jigger the game to make it more player driven, but, y'know, the DM is driving said re-jiggering. As presented, 5e puts the DM firmly in the driver's seat, even Inspiration which is awarded by the DM, based on his jusdgement of how the PCs are acting in accord with their Bonds et al. He can play chauffeur and take the players where they want to go, but he's driving. </p><p></p><p> Sure it does. The olden game was a melange of oddball rules and vague advice, and how the DM made sense of it and applied it drove the campaign.</p><p></p><p> If you place a certain item in a place the characters can find it, or never place that item, that's going to not just shape the events of play around finding the item, it's going to shape the character who gets the item, just for one instance. In 1e as in 5e, the DM is ultimately responsible for the game, if he wants to railroad the PCs, he can. If he wants to give them the impression their choices are driving the 'story' that emerges, he can.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7054785, member: 996"] The DM can basically re-jigger the game to make it more player driven, but, y'know, the DM is driving said re-jiggering. As presented, 5e puts the DM firmly in the driver's seat, even Inspiration which is awarded by the DM, based on his jusdgement of how the PCs are acting in accord with their Bonds et al. He can play chauffeur and take the players where they want to go, but he's driving. Sure it does. The olden game was a melange of oddball rules and vague advice, and how the DM made sense of it and applied it drove the campaign. If you place a certain item in a place the characters can find it, or never place that item, that's going to not just shape the events of play around finding the item, it's going to shape the character who gets the item, just for one instance. In 1e as in 5e, the DM is ultimately responsible for the game, if he wants to railroad the PCs, he can. If he wants to give them the impression their choices are driving the 'story' that emerges, he can. [/QUOTE]
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