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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7055015" data-attributes="member: 42582"><p>I don't understand. Who are you referring to as <em>they</em>? And what is it that you're conjecturing "they" would do?</p><p></p><p>I don't see what any of this has to do with my post that you quoted.</p><p></p><p>My question remains - if the GM is going to include that sort of stuff, what is the point of then nudging the PCs away from investigating it in a way that will result in them suffering harm? If the GM doesn't want to see the PCs harmed by such stuff, then s/he can just not include it in the shared fiction.</p><p></p><p>To put it more bluntly - if the point of the situation is to challenge the players, and face them with the threat of death from High Level Monsters and Stuff, then why is the GM also giving the players advice on how to avoid or circumvent those challenges? I'm not seeing the point - to me it seems just like what Gygax described, as undermining the major precepts of the game.</p><p></p><p>And to be clear - I don't think that that sort of nudging is railroading. It's not the GM forcing anything. It just seems a bit insipid to me. (And this is brought out by the comparison to a computer program: Microsoft Word doesn't pretend to be challenging you to a contest of whether or not you can create and save your document. It claims to be helping you do those things.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7055015, member: 42582"] I don't understand. Who are you referring to as [I]they[/I]? And what is it that you're conjecturing "they" would do? I don't see what any of this has to do with my post that you quoted. My question remains - if the GM is going to include that sort of stuff, what is the point of then nudging the PCs away from investigating it in a way that will result in them suffering harm? If the GM doesn't want to see the PCs harmed by such stuff, then s/he can just not include it in the shared fiction. To put it more bluntly - if the point of the situation is to challenge the players, and face them with the threat of death from High Level Monsters and Stuff, then why is the GM also giving the players advice on how to avoid or circumvent those challenges? I'm not seeing the point - to me it seems just like what Gygax described, as undermining the major precepts of the game. And to be clear - I don't think that that sort of nudging is railroading. It's not the GM forcing anything. It just seems a bit insipid to me. (And this is brought out by the comparison to a computer program: Microsoft Word doesn't pretend to be challenging you to a contest of whether or not you can create and save your document. It claims to be helping you do those things.) [/QUOTE]
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