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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7056299" data-attributes="member: 29398"><p>And from here, then what?</p><p>This is one option, if a) the DM is running a sandbox-type game and b) the players are with it enough to realize they have to drive the action or else little if anything happens. Not all (in fact IME quite few) players will proactively get on and do this, leading to:</p><p></p><p>The other primary (and I think more traditional) option is the DM drives the action by making it clear there's an adventure out there that needs doing. This can be done in many ways but the end result is nearly always that at least the first adventure is one chosen by the DM. That adventure might naturally and organically lead to others (if the DM's done her storyboard well and read her players properly) or might be forced to lead to others (as in most if not all AP-style games); or the characters might find their own amusements once the ball is rolling. In any case, however, the game world keeps on keeping on behind the scenes, and while the PCs might do something about event x events w y and z will still occur and possibly have ramifications on the PCs.</p><p></p><p>I have no idea whatsoever how or why a table would frame itself into being anywhere near a tarrasque, but on a smaller scale a table might put itself into an adventure...a cave, say, that has had a bad reputation among the locals for years which has got at least some of the PCs curious as to why...so they explore the cave. One of the players comes up with the idea of the cave being the lair of a dragon some time ago, but as far as anyone knows it hasn't been seen for well over a century. So they explore the cave(s), building encounters as they go...and eventually get to the end. At first glance it seems empty. Then someone frames a ghostly dragon appearing out of the darkness, and away we go. </p><p></p><p>It's not a tarrasque, but you get the idea.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7056299, member: 29398"] And from here, then what? This is one option, if a) the DM is running a sandbox-type game and b) the players are with it enough to realize they have to drive the action or else little if anything happens. Not all (in fact IME quite few) players will proactively get on and do this, leading to: The other primary (and I think more traditional) option is the DM drives the action by making it clear there's an adventure out there that needs doing. This can be done in many ways but the end result is nearly always that at least the first adventure is one chosen by the DM. That adventure might naturally and organically lead to others (if the DM's done her storyboard well and read her players properly) or might be forced to lead to others (as in most if not all AP-style games); or the characters might find their own amusements once the ball is rolling. In any case, however, the game world keeps on keeping on behind the scenes, and while the PCs might do something about event x events w y and z will still occur and possibly have ramifications on the PCs. I have no idea whatsoever how or why a table would frame itself into being anywhere near a tarrasque, but on a smaller scale a table might put itself into an adventure...a cave, say, that has had a bad reputation among the locals for years which has got at least some of the PCs curious as to why...so they explore the cave. One of the players comes up with the idea of the cave being the lair of a dragon some time ago, but as far as anyone knows it hasn't been seen for well over a century. So they explore the cave(s), building encounters as they go...and eventually get to the end. At first glance it seems empty. Then someone frames a ghostly dragon appearing out of the darkness, and away we go. It's not a tarrasque, but you get the idea. Lanefan [/QUOTE]
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