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Judgement calls vs "railroading"
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7056328" data-attributes="member: 6846794"><p>Not sure what you mean, by 'matters'. Does the system influence how things can be reolved? Sure. Can the system's representation of certain concept - damage, a skill, combat influence play. Of course! To the extent that we give it - and for a given value of 'matters'.</p><p></p><p>And we are given free license to modify the system as much as we wish. We're told right there in the PHB - <em>''Above all else, D&D is yours.''</em> If something is ours, we can do what we wish with it - and I'm fairly sure Mearls would give us a big thumbs up for doing so.</p><p></p><p>[sblock] We've played D&D using the WW system for maneuvers, Rolemaster for crits and weapon damage. We've used Monopoly board as a campaign event tracker. Drive-by rules in The Game of Life, cobbling together AD&D's combat system. We'll happily swap out and in, bolt on and tear of chunks of a system to support the play we wish to enjoy. </p><p></p><p>Of course, there comes a point, much like Ship of Theseus, where you wonder how much you can tinker with something before it is no longer the thing you began with - the first change? The 20th twiddle? If we add WW character creation for stats to D&D, are we playing D&D or WW?</p><p></p><p><em>Love it!</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7056328, member: 6846794"] Not sure what you mean, by 'matters'. Does the system influence how things can be reolved? Sure. Can the system's representation of certain concept - damage, a skill, combat influence play. Of course! To the extent that we give it - and for a given value of 'matters'. And we are given free license to modify the system as much as we wish. We're told right there in the PHB - [I]''Above all else, D&D is yours.''[/I] If something is ours, we can do what we wish with it - and I'm fairly sure Mearls would give us a big thumbs up for doing so. [sblock] We've played D&D using the WW system for maneuvers, Rolemaster for crits and weapon damage. We've used Monopoly board as a campaign event tracker. Drive-by rules in The Game of Life, cobbling together AD&D's combat system. We'll happily swap out and in, bolt on and tear of chunks of a system to support the play we wish to enjoy. Of course, there comes a point, much like Ship of Theseus, where you wonder how much you can tinker with something before it is no longer the thing you began with - the first change? The 20th twiddle? If we add WW character creation for stats to D&D, are we playing D&D or WW? [I]Love it![/I][/sblock] [/QUOTE]
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Judgement calls vs "railroading"
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