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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7056810" data-attributes="member: 42582"><p>And I'm using the word in ways that I've encountered it being used in (mostly online) discussions.</p><p></p><p>It's a word whose usage varies, mostly depending on the extent to which the user recognises the significant presence of GM force in relation to outcomes.</p><p></p><p>This is something that I recognised in the OP, when I acknowledge that my usage is probably broader than some others'. I think this is mostly because I am more sensitive to the presence of GM force in relation to outcomes than some other posters.</p><p></p><p>One in which the GM doesn't shape outcomes towards a pre-conceived narrative. There are various reasonably well-known techniques to facilitate this eg "say 'yes' or roll the dice"; in the case of failure, narrating those consequences in the manner often called "fail forward"; whether the check succeeds or fails, "let it ride" (ie the outcome is binding on all participants until some subsequent failure puts it back into play).</p><p></p><p>I've provided plenty of examples in this thread of how these techniques work. See eg posts 286, 287 for some of the most recent ones.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7056810, member: 42582"] And I'm using the word in ways that I've encountered it being used in (mostly online) discussions. It's a word whose usage varies, mostly depending on the extent to which the user recognises the significant presence of GM force in relation to outcomes. This is something that I recognised in the OP, when I acknowledge that my usage is probably broader than some others'. I think this is mostly because I am more sensitive to the presence of GM force in relation to outcomes than some other posters. One in which the GM doesn't shape outcomes towards a pre-conceived narrative. There are various reasonably well-known techniques to facilitate this eg "say 'yes' or roll the dice"; in the case of failure, narrating those consequences in the manner often called "fail forward"; whether the check succeeds or fails, "let it ride" (ie the outcome is binding on all participants until some subsequent failure puts it back into play). I've provided plenty of examples in this thread of how these techniques work. See eg posts 286, 287 for some of the most recent ones. [/QUOTE]
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