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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="The Crimson Binome" data-source="post: 7056837" data-attributes="member: 6775031"><p>If it was <em>actually</em> true that the brother was evil, or that the brother was not evil, then all evidence would always be consistent with that truth (even if it may sometimes be misleading). That's part of the definition of what makes something <em>true</em>, is that it is the way it is regardless of who is aware of it.</p><p></p><p>Before any investigation toward discovering the truth, that truth must already be defined in an absolute sense. How someone goes about <em>discovering</em> that truth cannot possibly have an effect on the nature of the truth itself. The contents of a box must already be defined <em>before</em> you open it and learn the contents, if you're living in any sort of normal linear-time objective reality.</p><p>At your table, the <em>true</em> nature of the universe in which the characters exist is that there <em>is</em> no objective reality, and anything a character does can have spectacular repercussions at any point along the time-stream. It is literally, <em>objectively</em> true that the brother retroactively <em>became</em> evil-all-along as the result of a failed perception-based check. <em>We</em> know this because we have access to the source code by which that reality was generated. The <em>characters</em> are entirely oblivious to the fact that they live in such a world, because malevolent higher-dimensional entities are conspiring to trick them. They live in the Matrix, or in the philosophy of Descartes.</p><p></p><p>And all that is fine, whatever, you can have fun however you want. It does necessarily mean that everything in that game is determined by fiat, though. There is no DM who can make a judgment call about what makes sense based on everything they know about the world, and assign a probability if necessary, in order to figure out what <em>should</em> happen as the result of any given action. Your game lacks the pre-requisite of a DM who actually <em>does</em> know all of the relevant factors involved in making that sort of call.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7056837, member: 6775031"] If it was [I]actually[/I] true that the brother was evil, or that the brother was not evil, then all evidence would always be consistent with that truth (even if it may sometimes be misleading). That's part of the definition of what makes something [I]true[/I], is that it is the way it is regardless of who is aware of it. Before any investigation toward discovering the truth, that truth must already be defined in an absolute sense. How someone goes about [I]discovering[/I] that truth cannot possibly have an effect on the nature of the truth itself. The contents of a box must already be defined [I]before[/I] you open it and learn the contents, if you're living in any sort of normal linear-time objective reality. At your table, the [I]true[/I] nature of the universe in which the characters exist is that there [I]is[/I] no objective reality, and anything a character does can have spectacular repercussions at any point along the time-stream. It is literally, [I]objectively[/I] true that the brother retroactively [I]became[/I] evil-all-along as the result of a failed perception-based check. [I]We[/I] know this because we have access to the source code by which that reality was generated. The [I]characters[/I] are entirely oblivious to the fact that they live in such a world, because malevolent higher-dimensional entities are conspiring to trick them. They live in the Matrix, or in the philosophy of Descartes. And all that is fine, whatever, you can have fun however you want. It does necessarily mean that everything in that game is determined by fiat, though. There is no DM who can make a judgment call about what makes sense based on everything they know about the world, and assign a probability if necessary, in order to figure out what [I]should[/I] happen as the result of any given action. Your game lacks the pre-requisite of a DM who actually [I]does[/I] know all of the relevant factors involved in making that sort of call. [/QUOTE]
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