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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7057309" data-attributes="member: 29398"><p>Where to me that A3-to-A4 changeover is one of the more blatant early examples of bad-form railroading.</p><p></p><p>They're scripted to lose the fight at the end of A3 (no matter what they try to do their only real choice is to either fight and lose or surrender and lose) and they're scripted to wake up in jail at the start of A4. The wake-up-in-jail bit is a cool sort of railroad and can lead to some excellent stuff after; but the must-lose-the-fight bit is pure bad railroad. Flee? Not an option. Sneak past? Not an option. Actually win the fight? Not supposed to be an option, though I believe there's passing mention of it being a possibility.</p><p></p><p>I guess that's where scene-framing becomes railroading: when you can't ignore or get around or escape the scene that's framed.</p><p></p><p>Lan-"if every picture tells a story, what does an empty frame have to say"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7057309, member: 29398"] Where to me that A3-to-A4 changeover is one of the more blatant early examples of bad-form railroading. They're scripted to lose the fight at the end of A3 (no matter what they try to do their only real choice is to either fight and lose or surrender and lose) and they're scripted to wake up in jail at the start of A4. The wake-up-in-jail bit is a cool sort of railroad and can lead to some excellent stuff after; but the must-lose-the-fight bit is pure bad railroad. Flee? Not an option. Sneak past? Not an option. Actually win the fight? Not supposed to be an option, though I believe there's passing mention of it being a possibility. I guess that's where scene-framing becomes railroading: when you can't ignore or get around or escape the scene that's framed. Lan-"if every picture tells a story, what does an empty frame have to say"-efan [/QUOTE]
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Judgement calls vs "railroading"
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