Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7058193" data-attributes="member: 16814"><p>We're sidetracking, although that's a non-answer. You previously stated unequivocally that the arrows meant the brother was evil prior to possession. This was the basis of my question.</p><p></p><p>More on point, you didn't answer what stakes were involved. Stakes are what you risk and what you hope to gain. Stakes are not returning to an emotionally fraught place. That's setting, not what's at risk/reward. I think this may be another place where you're using a non-standard definition of terms to the detriment of understanding, like with your use of railroading to means "not improved at the table with a say yes playstyle".</p><p></p><p>Railroading normally means a forced overall outcome to a challenge. It's too blunt to be used in reference to a single ruling, although a single ruling can be part of the evidence towards railroading. In the blood situation, railroading would be if the DM decided there was no way to collect blood, period, and ruled to thwart all attempts. A single ruling that they is no available bowl or urn in the room isn't Railroading by itself, but it may be part of other rulings that end up as Railroading. Saying no to urns but agreeing with the use of a helm, for example, isn't an example of railroading.</p><p> [MENTION=6696971]Manbearcat[/MENTION]'s use of DM force for such a ruling is somewhat more useful, being an attempt to describe the phenomenon of DM ruling in a more neutral way, but still sounds a tad negative to me. I prefer just using ruling, as it also indicates it's a DM choice but doesn't have a negative connotation. </p><p></p><p>As such, rulings are a playstyle choice that can work within a broader, more permissive say yes framework or a fail forward one, or in a more DM driven playstyle. I see no need to appropriate a pejorative term like railroading to describe playstyle that differ from your own, and then double down with wide eyed innocence that anyone might take issue with your rebranding.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7058193, member: 16814"] We're sidetracking, although that's a non-answer. You previously stated unequivocally that the arrows meant the brother was evil prior to possession. This was the basis of my question. More on point, you didn't answer what stakes were involved. Stakes are what you risk and what you hope to gain. Stakes are not returning to an emotionally fraught place. That's setting, not what's at risk/reward. I think this may be another place where you're using a non-standard definition of terms to the detriment of understanding, like with your use of railroading to means "not improved at the table with a say yes playstyle". Railroading normally means a forced overall outcome to a challenge. It's too blunt to be used in reference to a single ruling, although a single ruling can be part of the evidence towards railroading. In the blood situation, railroading would be if the DM decided there was no way to collect blood, period, and ruled to thwart all attempts. A single ruling that they is no available bowl or urn in the room isn't Railroading by itself, but it may be part of other rulings that end up as Railroading. Saying no to urns but agreeing with the use of a helm, for example, isn't an example of railroading. [MENTION=6696971]Manbearcat[/MENTION]'s use of DM force for such a ruling is somewhat more useful, being an attempt to describe the phenomenon of DM ruling in a more neutral way, but still sounds a tad negative to me. I prefer just using ruling, as it also indicates it's a DM choice but doesn't have a negative connotation. As such, rulings are a playstyle choice that can work within a broader, more permissive say yes framework or a fail forward one, or in a more DM driven playstyle. I see no need to appropriate a pejorative term like railroading to describe playstyle that differ from your own, and then double down with wide eyed innocence that anyone might take issue with your rebranding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top