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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7058352" data-attributes="member: 29398"><p>Getting further and further behind, here...</p><p></p><p> [MENTION=42582]pemerton[/MENTION], I've had a look over your play example from post 328 (where the party's trying to get into the underdark) and in all honesty I'm not sure what I'm supposed to be looking for. What I see is a game log for what looks like a high-ish level 4e group being diplomatic, only with more reference to game mechanics than most logs would have. In a 4e milieu I can only assume it's supposed to more or less work like that.</p><p></p><p>In context of NPC arcs and behind-the-scenes world events (which was under discussion at that point) I don't see anything to grab for. If the party have dealt with any of these various people before, it isn't mentioned; and if they haven't there's no context for the PCs to know if anything has changed since their last time here as there was no last time here. So what is posting this trying to show me?</p><p></p><p>One minor thing stood out, though: there's a roll in there that fails by 1 (needs 41, roll adds to 40 after all's said and done). A PC then lets his imp speak (but why does this need an action point - isn't speech a free action at all times?) and the imp makes his case. This is a new development, which makes the old roll history: shouldn't the imp's speech provoke a whole new roll, rather than simply modifying one whose outcome has already been determined? (and we can all agree it's GM Force or even minor railroading if the answer is that you knew the imp's speech would tip the balance and you-as-GM didn't want to risk a second roll; but I'm willing to guess that's not the case)</p><p></p><p>Lan-"a character in my game last night actually did shoot a frickin' laser beam from his forehead. Twice."-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7058352, member: 29398"] Getting further and further behind, here... [MENTION=42582]pemerton[/MENTION], I've had a look over your play example from post 328 (where the party's trying to get into the underdark) and in all honesty I'm not sure what I'm supposed to be looking for. What I see is a game log for what looks like a high-ish level 4e group being diplomatic, only with more reference to game mechanics than most logs would have. In a 4e milieu I can only assume it's supposed to more or less work like that. In context of NPC arcs and behind-the-scenes world events (which was under discussion at that point) I don't see anything to grab for. If the party have dealt with any of these various people before, it isn't mentioned; and if they haven't there's no context for the PCs to know if anything has changed since their last time here as there was no last time here. So what is posting this trying to show me? One minor thing stood out, though: there's a roll in there that fails by 1 (needs 41, roll adds to 40 after all's said and done). A PC then lets his imp speak (but why does this need an action point - isn't speech a free action at all times?) and the imp makes his case. This is a new development, which makes the old roll history: shouldn't the imp's speech provoke a whole new roll, rather than simply modifying one whose outcome has already been determined? (and we can all agree it's GM Force or even minor railroading if the answer is that you knew the imp's speech would tip the balance and you-as-GM didn't want to risk a second roll; but I'm willing to guess that's not the case) Lan-"a character in my game last night actually did shoot a frickin' laser beam from his forehead. Twice."-efan [/QUOTE]
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