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Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7059446" data-attributes="member: 6696971"><p>I'm going to be Mr Buttinski for a moment. Pemerton's and Campbell's abridged version of play here seems pretty orthodox TTRPGing here, no matter what you're playing.</p><p></p><p>The GM presents the initial situation > the players interact with the situation to affect whatever end they seek > the resolution mechanics are consulted if the situation calls for it > the situation changes (and hopefully through the interaction and changing of the situation, we learn something about the actors and the world they inhabit).</p><p></p><p>Rinse & repeat. </p><p></p><p>I mean B/X is very different procedurally and architecturally than 5e, but my little goblin (the DW play excerpt upthread that I mapped to B/X and still have to map to 5e) who freaked out and ran (as a result of the initial framing > Monster Reaction > PC interaction > subsequent Monster Interaction) could happen in both systems.</p><p></p><p>In 5e, the opening situation unfolds as I presented. The primary difference is that the introduction of the goblin wouldn't be systemitized like it is in DW or B/X (unless you're rolling for Random Encounters at an extremely high frequency in this complex compared to normal and you hit your 15 % chance). Its basically going to either be (a) arbitrary GM fiat (not necessarily GM Force, however), (b) orthodox 5e GM as storyteller/fun-producer mandate (this will make good story/fun), or (c) a causal logic extrapolation from dungeon stocking; "the character's actions draws attention from the wandering goblin nearby." </p><p></p><p>No matter. The social exchange with the goblin can basically be the same. If it was 5e, I'd frame the situation a little differently than DW (because the goblin scene was a hard move from a failed roll). Something like this:</p><p></p><p>GM</p><p></p><p></p><p></p><p>There is your <strong><em>situation</em></strong>.</p><p></p><p>I pick Hostile for the goblin's Starting Attitude. </p><p></p><p>The player decides he is going to try to diffuse the situation. He sheathes his weapon, shows his hands, and says something that seems sufficiently calming. I don't make him roll any dice, but while he's stalled the goblin for a moment, the unnerved creature is subtly backing away.</p><p></p><p>The player decides he is going to try to find some common ground. He is clearly afraid, but he hasn't outright fled. Perhaps he's conflicted. Does he seem anguished over his friends? Is he trying to make out if I'm an enemy? Maybe he saw the telltale sign of the Aboleth attack and is more terrified of that? </p><p></p><p>He looks for a clue on the goblin's face so he rolls a Wisdom (Insight) to uncover an Ideal, Bond, Flaw. He's successful. I tell the player that the goblin is tearing up, eyes going bloodshot, rage and despair clearly simmering. He loves his friends (Bond). </p><p></p><p>The player plays off of that. Shows the signs of the Aboleth attack and promises the little goblin that he will have his vengeance...the Elf will see it done. </p><p></p><p>I'm gonna let this shift his attitude up to Indifferent and call for a Charisma check (and I'll give Advantage because the little goblin is willing to risk to see his friend's avenged) to see what happens. Maybe the PC beats the 20 DC.</p><p></p><p>There is your<strong><em> effort to get what the PC wants and action resolution</em></strong>.</p><p></p><p>Now the story originally called out in the DW excerpt is changed; no chase, no escalation of the situation, no potential further aggression. And we learn something very different about this little goblin than in the DW excerpt; he's got more moxie and his love for his pals outweighs his fear. And maybe we learn that the PC is more empathic and thoughtful than we thought (or at least than what we've seen before). Maybe that spawns a changed Trait, Bond, or Ideal.</p><p></p><p>There is your <strong><em>change in the fiction leading to a new situation (and hopefully reveals something about the characters and/or world they inhabit).</em></strong></p><p></p><p>That looks a whole lot like what pemerton and Campbell wrote above.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7059446, member: 6696971"] I'm going to be Mr Buttinski for a moment. Pemerton's and Campbell's abridged version of play here seems pretty orthodox TTRPGing here, no matter what you're playing. The GM presents the initial situation > the players interact with the situation to affect whatever end they seek > the resolution mechanics are consulted if the situation calls for it > the situation changes (and hopefully through the interaction and changing of the situation, we learn something about the actors and the world they inhabit). Rinse & repeat. I mean B/X is very different procedurally and architecturally than 5e, but my little goblin (the DW play excerpt upthread that I mapped to B/X and still have to map to 5e) who freaked out and ran (as a result of the initial framing > Monster Reaction > PC interaction > subsequent Monster Interaction) could happen in both systems. In 5e, the opening situation unfolds as I presented. The primary difference is that the introduction of the goblin wouldn't be systemitized like it is in DW or B/X (unless you're rolling for Random Encounters at an extremely high frequency in this complex compared to normal and you hit your 15 % chance). Its basically going to either be (a) arbitrary GM fiat (not necessarily GM Force, however), (b) orthodox 5e GM as storyteller/fun-producer mandate (this will make good story/fun), or (c) a causal logic extrapolation from dungeon stocking; "the character's actions draws attention from the wandering goblin nearby." No matter. The social exchange with the goblin can basically be the same. If it was 5e, I'd frame the situation a little differently than DW (because the goblin scene was a hard move from a failed roll). Something like this: GM There is your [B][I]situation[/I][/B]. I pick Hostile for the goblin's Starting Attitude. The player decides he is going to try to diffuse the situation. He sheathes his weapon, shows his hands, and says something that seems sufficiently calming. I don't make him roll any dice, but while he's stalled the goblin for a moment, the unnerved creature is subtly backing away. The player decides he is going to try to find some common ground. He is clearly afraid, but he hasn't outright fled. Perhaps he's conflicted. Does he seem anguished over his friends? Is he trying to make out if I'm an enemy? Maybe he saw the telltale sign of the Aboleth attack and is more terrified of that? He looks for a clue on the goblin's face so he rolls a Wisdom (Insight) to uncover an Ideal, Bond, Flaw. He's successful. I tell the player that the goblin is tearing up, eyes going bloodshot, rage and despair clearly simmering. He loves his friends (Bond). The player plays off of that. Shows the signs of the Aboleth attack and promises the little goblin that he will have his vengeance...the Elf will see it done. I'm gonna let this shift his attitude up to Indifferent and call for a Charisma check (and I'll give Advantage because the little goblin is willing to risk to see his friend's avenged) to see what happens. Maybe the PC beats the 20 DC. There is your[B][I] effort to get what the PC wants and action resolution[/I][/B]. Now the story originally called out in the DW excerpt is changed; no chase, no escalation of the situation, no potential further aggression. And we learn something very different about this little goblin than in the DW excerpt; he's got more moxie and his love for his pals outweighs his fear. And maybe we learn that the PC is more empathic and thoughtful than we thought (or at least than what we've seen before). Maybe that spawns a changed Trait, Bond, or Ideal. There is your [B][I]change in the fiction leading to a new situation (and hopefully reveals something about the characters and/or world they inhabit).[/I][/B] That looks a whole lot like what pemerton and Campbell wrote above. [/QUOTE]
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