Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7059465" data-attributes="member: 16586"><p>Let's talk about nonlinear generation of fiction. So in my mind compelling fiction is just as much about what we don't say about the lives of our characters as about the things that we do say. You need to elide some details to leave a bit of mystery and also because there is only so much time to game. This does not have to be figured out beforehand. Sometimes it is better if it is not because we want to build in some flexibility to make sure it is relevant and matches up with what everyone else brings to the table.</p><p></p><p>Let's make with the Actual Play. </p><p></p><p>I am currently a player in an online game of Blades in the Dark. My Hound, Candros Slaine is a former imperial sniper that was burned and sent back home to Duskvol to finish the sentence that enlisting got him out of. After he finished his stretch at Iron Hook prison he returned home to find his wife missing and his kids stuck in the same orphanage he grew up in. Seeking the means to find his wife and get his kids back he has joined up with a group of weapons smugglers through an old military contact. </p><p></p><p>That's pretty much the extent of my knowledge of Candros. It's enough of a compelling premise to play and make decisions for the character. I am sure he has far more history than that. I want to know more about him, and so do the other players at the table. It is just not critical that we know right now. There's a lot to a single life. I could not possibly detail everyone Candros has ever met or had dealings with in the past, but that does not mean that stuff should never come up. I should be able to figure some more of that stuff up as we go, take suggestions from the other players, etc. I mean I could work out a bunch of stuff in secret with the GM, but that would require extensive blue booking and might never come up or matter to the scope of play. Why should I have to do so? It's an even bigger deal for GMs. If a single character has more history than I would ever be able to work out, can you imagine the hundreds of characters the GM has to deal with. There is also the fun of not knowing. I do not believe that the GM has to miss out on that fun of not knowing how things will turn out or what that mystery could be. Some stuff we might never know, and that only adds to the interest.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7059465, member: 16586"] Let's talk about nonlinear generation of fiction. So in my mind compelling fiction is just as much about what we don't say about the lives of our characters as about the things that we do say. You need to elide some details to leave a bit of mystery and also because there is only so much time to game. This does not have to be figured out beforehand. Sometimes it is better if it is not because we want to build in some flexibility to make sure it is relevant and matches up with what everyone else brings to the table. Let's make with the Actual Play. I am currently a player in an online game of Blades in the Dark. My Hound, Candros Slaine is a former imperial sniper that was burned and sent back home to Duskvol to finish the sentence that enlisting got him out of. After he finished his stretch at Iron Hook prison he returned home to find his wife missing and his kids stuck in the same orphanage he grew up in. Seeking the means to find his wife and get his kids back he has joined up with a group of weapons smugglers through an old military contact. That's pretty much the extent of my knowledge of Candros. It's enough of a compelling premise to play and make decisions for the character. I am sure he has far more history than that. I want to know more about him, and so do the other players at the table. It is just not critical that we know right now. There's a lot to a single life. I could not possibly detail everyone Candros has ever met or had dealings with in the past, but that does not mean that stuff should never come up. I should be able to figure some more of that stuff up as we go, take suggestions from the other players, etc. I mean I could work out a bunch of stuff in secret with the GM, but that would require extensive blue booking and might never come up or matter to the scope of play. Why should I have to do so? It's an even bigger deal for GMs. If a single character has more history than I would ever be able to work out, can you imagine the hundreds of characters the GM has to deal with. There is also the fun of not knowing. I do not believe that the GM has to miss out on that fun of not knowing how things will turn out or what that mystery could be. Some stuff we might never know, and that only adds to the interest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top