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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7059679" data-attributes="member: 29398"><p>[MENTION=6696971]Manbearcat[/MENTION] I'm starting to question, if this goes much further, whether we'll become guilty of trying to apply science to what is in fact an art. </p><p></p><p>Kind of like what the fancystats guys are doing to hockey and baseball.</p><p></p><p>Which doesn't follow to my logical side, in that unless the travel is itself broken up (e.g. by a teleport) then any discoveries in any RPG system are by default going to be sequential, hm? At location 1 this happens, at location 2 this happens, etc. with the only question being whether the party hits those locations or (intentionally or otherwise) bypasses them.</p><p></p><p>While I have no objection to filling their lives with immediate and severe dangers, I prefer to do it off a pre-planned map and can't really get behind making them up on the spot, particularly when - as in your crevasse example - they put things on the map (in this case a connection between the path and the basement) that weren't intended to be there. </p><p></p><p>Looked at another way, it's almost like that system replaces wandering monsters with a much broader concept of wandering danger or just wandering damage.</p><p></p><p>Not sure how much deeper in I'm going to dive, but OK.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7059679, member: 29398"] [MENTION=6696971]Manbearcat[/MENTION] I'm starting to question, if this goes much further, whether we'll become guilty of trying to apply science to what is in fact an art. Kind of like what the fancystats guys are doing to hockey and baseball. Which doesn't follow to my logical side, in that unless the travel is itself broken up (e.g. by a teleport) then any discoveries in any RPG system are by default going to be sequential, hm? At location 1 this happens, at location 2 this happens, etc. with the only question being whether the party hits those locations or (intentionally or otherwise) bypasses them. While I have no objection to filling their lives with immediate and severe dangers, I prefer to do it off a pre-planned map and can't really get behind making them up on the spot, particularly when - as in your crevasse example - they put things on the map (in this case a connection between the path and the basement) that weren't intended to be there. Looked at another way, it's almost like that system replaces wandering monsters with a much broader concept of wandering danger or just wandering damage. Not sure how much deeper in I'm going to dive, but OK. Lanefan [/QUOTE]
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