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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7061448" data-attributes="member: 16586"><p>It's not always the case that players should seek to play it as safe as possible. My preference is that they should have aspirations and go after them with vigor, taking meaningful risks along the way. See my comments upthread about playing your character as if it were a stolen car. No media encapsulates this sort character better than John Wick.</p><p></p><p></p><p></p><p>I also feel this passage from Blades in the Dark is relevant.</p><p></p><p></p><p></p><p>Obviously, not every Player Character is going to be the sort of risk taker John Wick is. That does not mean the game should make it easy on them. I don't really have issues with games that allow players to reframe things on behalf of their characters. Every time we declare an action for our characters we, as players, are attempting to reframe the situation. The problem comes when players get to reframe the situation without significant cost or meaningful risk. When you cast a spell in D&D that spell slot is meant to be a significant cost. Unfortunately when we place characters outside of the intended scope of play, the dungeon, then the techniques and procedures that make the decision to rest a tense one fail to work appropriately. There are also some other impacts related to simply being able to use a resource to cut through the tension of the current moment, but that deserves a post of its own.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7061448, member: 16586"] It's not always the case that players should seek to play it as safe as possible. My preference is that they should have aspirations and go after them with vigor, taking meaningful risks along the way. See my comments upthread about playing your character as if it were a stolen car. No media encapsulates this sort character better than John Wick. I also feel this passage from Blades in the Dark is relevant. Obviously, not every Player Character is going to be the sort of risk taker John Wick is. That does not mean the game should make it easy on them. I don't really have issues with games that allow players to reframe things on behalf of their characters. Every time we declare an action for our characters we, as players, are attempting to reframe the situation. The problem comes when players get to reframe the situation without significant cost or meaningful risk. When you cast a spell in D&D that spell slot is meant to be a significant cost. Unfortunately when we place characters outside of the intended scope of play, the dungeon, then the techniques and procedures that make the decision to rest a tense one fail to work appropriately. There are also some other impacts related to simply being able to use a resource to cut through the tension of the current moment, but that deserves a post of its own. [/QUOTE]
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