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Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7061897" data-attributes="member: 48965"><p>I feel like this is my "guiding principle". As I read over the posts in this thread I realize that I would probably be considered an "incoherent" GM... But upon further reflection I think I'm ok with that. I don't necessarily want to be tied down to a set of principles or constructs that dictate how my game should be run or played, I'd rather be fluid and adaptable to the situation and the specific people I am gaming with. </p><p></p><p>I notice that most of the principles being followed by GM's in this thread seem to push what they like or care about in the game but I'm not sure that should always be the case in a social game with a group. I guess if everyone in the group enjoys the same things it works great but in a group like mine I think it would be a straight jacket that I don't believe would necessarily produce a better game for everyone. Of course I will gladly steal techniques, suggestions and ideas from all of the posters in this thread along with anywhere else I happen to find them...and mash, twist and mix them up in whatever way produces a great game for my players so I am greatly enjoying this thread and look forward to more interesting posts from it's participants that I can scavenge for parts of my game. Thanks.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7061897, member: 48965"] I feel like this is my "guiding principle". As I read over the posts in this thread I realize that I would probably be considered an "incoherent" GM... But upon further reflection I think I'm ok with that. I don't necessarily want to be tied down to a set of principles or constructs that dictate how my game should be run or played, I'd rather be fluid and adaptable to the situation and the specific people I am gaming with. I notice that most of the principles being followed by GM's in this thread seem to push what they like or care about in the game but I'm not sure that should always be the case in a social game with a group. I guess if everyone in the group enjoys the same things it works great but in a group like mine I think it would be a straight jacket that I don't believe would necessarily produce a better game for everyone. Of course I will gladly steal techniques, suggestions and ideas from all of the posters in this thread along with anywhere else I happen to find them...and mash, twist and mix them up in whatever way produces a great game for my players so I am greatly enjoying this thread and look forward to more interesting posts from it's participants that I can scavenge for parts of my game. Thanks. [/QUOTE]
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