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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="hawkeyefan" data-source="post: 7062468" data-attributes="member: 6785785"><p>My point about this is more that the 5 minute work day has been lessened. You no longer need to have magical healing for it to not take many days to recover a large amount of HP. With Hit Dice and a short rest, you can press on for longer. And then you regain all lost HP on a long rest.</p><p></p><p>So while you can still regain lost HP through magic as always, now you can also regain HP in significant quantities without magic, and quickly. </p><p></p><p></p><p></p><p>I think this was in regard to how my players and I determine the Flaws, Bonds, and other character traits as they develop over the campaign. We have them change or we add new ones or take away the originals...it all depends. How I do this is always a judgment call, we don't rely on a mechanical rule of some sort. The only example I can think of is the Insanity mechanic; when exposed to certain horrifying conditions, creatures, or effects, you roll on a table and ten you gain a new trait. My method for doing that is far less structured. </p><p></p><p>But I do think that you've touched on what I'd say is my main point in this thread...that I think DM Judgment can be as effective as any other method, and can still be impartial and support player driven play. Yes, you may have to impose the judgment over some of the existing mechanical rules but so be it.</p><p></p><p></p><p></p><p>Okay, that's a fair assessment. Mitigated by the DM as you go on to suggest....but I can see the reasoning. PCs can certainly not be built so mechanically effective as to ensure success. </p><p></p><p></p><p></p><p></p><p>Sure...a tyrranical DM is not what i had in mind. We've probably all got stories about that kind of experience. </p><p></p><p>What I mean is that, in my opinion, the DM's opinions and desires should matter as much as the players. I don't think that having a story or direction in mind is a terrible thing. I think it's one thing to have a direction in mind and keep that direction as an option, and another thing entirely to force that durection as the only option. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sure, I got that. I agree. I was just adding my own view about the saying yes part. </p><p></p><p></p><p></p><p>Understood. I can understand the method even if I don't think I would always use it myself.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7062468, member: 6785785"] My point about this is more that the 5 minute work day has been lessened. You no longer need to have magical healing for it to not take many days to recover a large amount of HP. With Hit Dice and a short rest, you can press on for longer. And then you regain all lost HP on a long rest. So while you can still regain lost HP through magic as always, now you can also regain HP in significant quantities without magic, and quickly. I think this was in regard to how my players and I determine the Flaws, Bonds, and other character traits as they develop over the campaign. We have them change or we add new ones or take away the originals...it all depends. How I do this is always a judgment call, we don't rely on a mechanical rule of some sort. The only example I can think of is the Insanity mechanic; when exposed to certain horrifying conditions, creatures, or effects, you roll on a table and ten you gain a new trait. My method for doing that is far less structured. But I do think that you've touched on what I'd say is my main point in this thread...that I think DM Judgment can be as effective as any other method, and can still be impartial and support player driven play. Yes, you may have to impose the judgment over some of the existing mechanical rules but so be it. Okay, that's a fair assessment. Mitigated by the DM as you go on to suggest....but I can see the reasoning. PCs can certainly not be built so mechanically effective as to ensure success. Sure...a tyrranical DM is not what i had in mind. We've probably all got stories about that kind of experience. What I mean is that, in my opinion, the DM's opinions and desires should matter as much as the players. I don't think that having a story or direction in mind is a terrible thing. I think it's one thing to have a direction in mind and keep that direction as an option, and another thing entirely to force that durection as the only option. Sure, I got that. I agree. I was just adding my own view about the saying yes part. Understood. I can understand the method even if I don't think I would always use it myself. [/QUOTE]
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