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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Xetheral" data-source="post: 7067071" data-attributes="member: 6802765"><p>Out of curiousity, do you consider D&D 5e better suited to the type of game you prefer, or a deep mythology/epic clash sort of style? Or do you consider it to be style-agnostic?</p><p></p><p></p><p></p><p>And what if the massaging and nudging has nothing to do with achieving pre-planned outcomes, and everything to do with sheparding and enhancing the narrative that emerges to the tastes and preferences of the players?</p><p></p><p>I would be inclined to suspect that an emergent narrative tailored on-the-fly to the players (and PCs) in question would be far more reliably <em>fun</em> than a "let the chips fall where they may approach" where the appeal of the emergent narrative will have much greater variability.</p><p></p><p></p><p></p><p>I'm not sure if this is another example of where our styles radically diverge, or if we're just using similar language to refer to different things. It sounds like you're saying that you see no value in having multiple things going on at once in the game--that all you care about is the action in the moment. Is that correct? For me, both as a player and a DM, I highly value "plot-weaving" where there are a multitude of things going on at once, both related to each other and unrelated, pulling the PCs in different directions at once and offering a vibrancy/complexity that one-thing-at-time doesn't seem to provide. (Note that all of the "plots" can still be emergent results of play--I'm not referring to predetermined outcomes or paths, although those can be woven too.)</p><p></p><p>Out of curiousity, how would you classify the DMing style I've described, where the DM is heavily involved in sheparding the game, there is a "secret backstory" that informs action resolution but isn't set in stone until revealed, and there are no predetermined outcomes or paths? That doesn't seem to fit into any of the categories you and Campbell have suggested, nor is it an obvious hybrid of two categories.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7067071, member: 6802765"] Out of curiousity, do you consider D&D 5e better suited to the type of game you prefer, or a deep mythology/epic clash sort of style? Or do you consider it to be style-agnostic? And what if the massaging and nudging has nothing to do with achieving pre-planned outcomes, and everything to do with sheparding and enhancing the narrative that emerges to the tastes and preferences of the players? I would be inclined to suspect that an emergent narrative tailored on-the-fly to the players (and PCs) in question would be far more reliably [i]fun[/i] than a "let the chips fall where they may approach" where the appeal of the emergent narrative will have much greater variability. I'm not sure if this is another example of where our styles radically diverge, or if we're just using similar language to refer to different things. It sounds like you're saying that you see no value in having multiple things going on at once in the game--that all you care about is the action in the moment. Is that correct? For me, both as a player and a DM, I highly value "plot-weaving" where there are a multitude of things going on at once, both related to each other and unrelated, pulling the PCs in different directions at once and offering a vibrancy/complexity that one-thing-at-time doesn't seem to provide. (Note that all of the "plots" can still be emergent results of play--I'm not referring to predetermined outcomes or paths, although those can be woven too.) Out of curiousity, how would you classify the DMing style I've described, where the DM is heavily involved in sheparding the game, there is a "secret backstory" that informs action resolution but isn't set in stone until revealed, and there are no predetermined outcomes or paths? That doesn't seem to fit into any of the categories you and Campbell have suggested, nor is it an obvious hybrid of two categories. [/QUOTE]
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