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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="hawkeyefan" data-source="post: 7067100" data-attributes="member: 6785785"><p>[MENTION=42582]pemerton[/MENTION]</p><p></p><p>I think your scenario 3 is the closest I'd say to the game I play. Although it's far from a great match. </p><p></p><p>And in this scenario, there is still plenty to find out through play...it is not a case of all the important bits having already been decided.</p><p></p><p>Most prominently would be "do they succeed?" Just because the campaign is going to revolve around a quest does not mean that the quest has been completed. You play the game to find out if the PCs can accomplish their task.</p><p></p><p>Also...how they go about doing so. "How" is such a vital part of the story....all we've established is what they have to do. How they do so is up to them. The players utilize the elements of the fictional world that are established through play to determine how they try to complete their quest.</p><p></p><p>There is no need for each step of the journey to already be determined by the DM. There's no reason your style of scene framing cannot be put to use in this game. There's no reason why some level of player authorship cannot take place, either prior to the star or during play, if that's what the group would like. </p><p></p><p>There's also not a need for the DM to undermine player choice in order to "keep things on track". There is no outcome that the DM is steering for. The players are aware of the ultimate goal, and so they tend to stay relatively aimed in that direction, so to speak. There may still be plenty of room for them to wander a bit...examine other story elements that are tangential to the main quest, but may be important in some other way.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7067100, member: 6785785"] [MENTION=42582]pemerton[/MENTION] I think your scenario 3 is the closest I'd say to the game I play. Although it's far from a great match. And in this scenario, there is still plenty to find out through play...it is not a case of all the important bits having already been decided. Most prominently would be "do they succeed?" Just because the campaign is going to revolve around a quest does not mean that the quest has been completed. You play the game to find out if the PCs can accomplish their task. Also...how they go about doing so. "How" is such a vital part of the story....all we've established is what they have to do. How they do so is up to them. The players utilize the elements of the fictional world that are established through play to determine how they try to complete their quest. There is no need for each step of the journey to already be determined by the DM. There's no reason your style of scene framing cannot be put to use in this game. There's no reason why some level of player authorship cannot take place, either prior to the star or during play, if that's what the group would like. There's also not a need for the DM to undermine player choice in order to "keep things on track". There is no outcome that the DM is steering for. The players are aware of the ultimate goal, and so they tend to stay relatively aimed in that direction, so to speak. There may still be plenty of room for them to wander a bit...examine other story elements that are tangential to the main quest, but may be important in some other way. [/QUOTE]
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