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Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7070429" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=29398" target="_blank">Lanefan</a></u></strong></em> , @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6785785" target="_blank">hawkeyefan</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6802765" target="_blank">Xetheral</a></u></strong></em> , I've broken down the <a href="http://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot&p=7054548&viewfull=1#post7054548" target="_blank">Dungeon World play excerpt </a> in <a href="http://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot&p=7054549&viewfull=1#post7054549" target="_blank">both its original mechanical state of Dungeon World </a> and <a href="http://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot&p=7054550&viewfull=1#post7054550" target="_blank">transliterated it how it would work out procedurally in B/X</a> . Its original incarnation of Dungeon World would be "Story Now/Play to Find Out". B/X would obviously be "Gamist/Refereeing." </p><p></p><p>I'm now going to start the process of transliterating it to 5e using a Storyteller agenda and Illusionism techniques so we can compare and contrast. Going to do this piecemeal so we can focus like a laser beam. For ease of reference, here are a few initial parts of the conversation of play for that excerpt. I'll get to the 5e procedures (using a Storyteller agenda, which is my takeaway from the 5e texts) after.</p><p></p><p>* Disclaimer - I am not saying here that 5e imposes either a Storyteller agenda or Illusionism techniques. But it certainly plays very nice with both (explicitly and implicitly).</p><p></p><p>Alright, here we go.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>1) I'm going to say that the PC is a level 7 Elven Eldritch Knight (that is pretty close to the equivalent of a level 3 or 4 Dungeon World Elven Arcane Duelist). He won't have Prestidigitation (he didn't in DW) so he would have to be concerned about getting the blood on his boots (the incrimination aspect, the stealth penalty, and the obvious tracks).</p><p></p><p>2) So, as GM, I've rendered the Earthmaw Basement dungeon in the typical way that happens in D&D. I've mapped it, stocked it with denizens and stuff, and I have some tables for Random Encounters. Lets say I've initially decided that I'm going to roll Random Encounters once every 30 minutes and if some noticeable event occurs (such as loud combat or structural failure of the complex). The player decides to go with exploring at the Normal Pace of 30 sq/minute. My map tells me that its going to probably end up with maybe one or two Random Encounter check in the course of playing through the Earthmaw Basement dungeon.</p><p></p><p>3) Alright so the player wants to do this Spider Man move. They're looking to (a) avoid the blood, (b) maybe get Advantage on the subsequent Stealth roll against the Advanced Aboleth Spawn. </p><p></p><p>What do I want? Broadly, I want things to go pear-shaped to at least generate some excitement and maybe to hopefully further complicate the future parley with the Hobgoblin King!</p><p></p><p>So, because of this, despite the Elf having a 20 Dex and being trained in Acrobatics (and this being an archetypal shtick), I'm going to not "say yes" to this action declaration. I'm going to say there is an uncertain outcome. Further, I'm going to make the DC a bit more difficult than I otherwise would (lets say DC 15 - Moderate - when maybe it should just be 12 - Slightly more than Easy)! But the player doesn't know the DC as I keep that to myself.</p><p></p><p>4) I give the news to the player and the player rolls their Dex (Acrobatics) check + 8. He gets a 7! Right on the DC that I...artificially inflated...I mean set! </p><p></p><p>However...my response?</p><p></p><p>"Oh man, so close! Just missed! Alright...you get out of the way of the flow of blood and shimmy up the wall! However...as you pull your exchange your sword for your bow and draw back an arrow, one of your feet almost slides free. In your recovery, the arrow shaft rattles against your bow, making a bit of racket...</p><p></p><p>...though you cannot see it yet, something makes a slippery...shifting sound in the chamber before you"</p><p></p><p>This bit of Illusionism does 2 things. It (a) sets up the PC to have Disadvantage on Dex - Stealth and (b) allows me to to roll Wisdom - Perception (giving further ability for Illusionism) rather than using Passive Perception (because it is now a contest with the Aboleth aware of a possible prey item/foe and actively scanning).</p><p></p><p>[HR][/HR]</p><p></p><p>Let us stop there. What do you think so far? If you would, contrast against the initial Dungeon World procedures/play resolution and the B/X transliteration.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7070429, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=29398"]Lanefan[/URL][/U][/B][/I] , @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6785785"]hawkeyefan[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6802765"]Xetheral[/URL][/U][/B][/I] , I've broken down the [URL="http://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot&p=7054548&viewfull=1#post7054548"]Dungeon World play excerpt [/URL] in [URL="http://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot&p=7054549&viewfull=1#post7054549"]both its original mechanical state of Dungeon World [/URL] and [URL="http://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot&p=7054550&viewfull=1#post7054550"]transliterated it how it would work out procedurally in B/X[/URL] . Its original incarnation of Dungeon World would be "Story Now/Play to Find Out". B/X would obviously be "Gamist/Refereeing." I'm now going to start the process of transliterating it to 5e using a Storyteller agenda and Illusionism techniques so we can compare and contrast. Going to do this piecemeal so we can focus like a laser beam. For ease of reference, here are a few initial parts of the conversation of play for that excerpt. I'll get to the 5e procedures (using a Storyteller agenda, which is my takeaway from the 5e texts) after. * Disclaimer - I am not saying here that 5e imposes either a Storyteller agenda or Illusionism techniques. But it certainly plays very nice with both (explicitly and implicitly). Alright, here we go. 1) I'm going to say that the PC is a level 7 Elven Eldritch Knight (that is pretty close to the equivalent of a level 3 or 4 Dungeon World Elven Arcane Duelist). He won't have Prestidigitation (he didn't in DW) so he would have to be concerned about getting the blood on his boots (the incrimination aspect, the stealth penalty, and the obvious tracks). 2) So, as GM, I've rendered the Earthmaw Basement dungeon in the typical way that happens in D&D. I've mapped it, stocked it with denizens and stuff, and I have some tables for Random Encounters. Lets say I've initially decided that I'm going to roll Random Encounters once every 30 minutes and if some noticeable event occurs (such as loud combat or structural failure of the complex). The player decides to go with exploring at the Normal Pace of 30 sq/minute. My map tells me that its going to probably end up with maybe one or two Random Encounter check in the course of playing through the Earthmaw Basement dungeon. 3) Alright so the player wants to do this Spider Man move. They're looking to (a) avoid the blood, (b) maybe get Advantage on the subsequent Stealth roll against the Advanced Aboleth Spawn. What do I want? Broadly, I want things to go pear-shaped to at least generate some excitement and maybe to hopefully further complicate the future parley with the Hobgoblin King! So, because of this, despite the Elf having a 20 Dex and being trained in Acrobatics (and this being an archetypal shtick), I'm going to not "say yes" to this action declaration. I'm going to say there is an uncertain outcome. Further, I'm going to make the DC a bit more difficult than I otherwise would (lets say DC 15 - Moderate - when maybe it should just be 12 - Slightly more than Easy)! But the player doesn't know the DC as I keep that to myself. 4) I give the news to the player and the player rolls their Dex (Acrobatics) check + 8. He gets a 7! Right on the DC that I...artificially inflated...I mean set! However...my response? "Oh man, so close! Just missed! Alright...you get out of the way of the flow of blood and shimmy up the wall! However...as you pull your exchange your sword for your bow and draw back an arrow, one of your feet almost slides free. In your recovery, the arrow shaft rattles against your bow, making a bit of racket... ...though you cannot see it yet, something makes a slippery...shifting sound in the chamber before you" This bit of Illusionism does 2 things. It (a) sets up the PC to have Disadvantage on Dex - Stealth and (b) allows me to to roll Wisdom - Perception (giving further ability for Illusionism) rather than using Passive Perception (because it is now a contest with the Aboleth aware of a possible prey item/foe and actively scanning). [HR][/HR] Let us stop there. What do you think so far? If you would, contrast against the initial Dungeon World procedures/play resolution and the B/X transliteration. [/QUOTE]
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