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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7070543" data-attributes="member: 29398"><p>So it's GM-driven if the players/PCs can choose whether to follow the hooks or not and it's also GM-driven if the players/PCs have to follow the hooks with no choice?</p><p></p><p>Turn it around: instead of asking about inns let's say our hypothetical PC is in town looking to see if there's any adventuring needs doing, that her party can handle. She inquires with the local militia, maybe the MU's guild, one or two other places...and it would seem by your definitions that <em>any answer the GM provides</em> is going to make it a GM-driven game. This seems overly harsh, given as you seem to equate "GM-driven" with a lesser experience or poorer game.</p><p></p><p>Players establish immersion, PCs gain a toehold. Didn't type that the most clearly in previous post.</p><p></p><p>Strange to see you asking this, when you've been advocating all along for the GM to be able to be surprised by what transpires. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Maybe in this case the player doesn't want anyone else to know the fiction's moving in a particular direction until it's already got there. Maybe she's looking to surprise everyone with her seemingly-out-of-the-blue purchase/stickup/torching of the inn (or with whatever other action she's got in mind - this particular example isn't the best for what I'm getting at).</p><p></p><p>Anyway...got a session to run...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7070543, member: 29398"] So it's GM-driven if the players/PCs can choose whether to follow the hooks or not and it's also GM-driven if the players/PCs have to follow the hooks with no choice? Turn it around: instead of asking about inns let's say our hypothetical PC is in town looking to see if there's any adventuring needs doing, that her party can handle. She inquires with the local militia, maybe the MU's guild, one or two other places...and it would seem by your definitions that [I]any answer the GM provides[/I] is going to make it a GM-driven game. This seems overly harsh, given as you seem to equate "GM-driven" with a lesser experience or poorer game. Players establish immersion, PCs gain a toehold. Didn't type that the most clearly in previous post. Strange to see you asking this, when you've been advocating all along for the GM to be able to be surprised by what transpires. :) Maybe in this case the player doesn't want anyone else to know the fiction's moving in a particular direction until it's already got there. Maybe she's looking to surprise everyone with her seemingly-out-of-the-blue purchase/stickup/torching of the inn (or with whatever other action she's got in mind - this particular example isn't the best for what I'm getting at). Anyway...got a session to run... Lanefan [/QUOTE]
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