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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7071071" data-attributes="member: 16586"><p>[MENTION=29398]Lanefan[/MENTION] and [MENTION=42582]pemerton[/MENTION],</p><p></p><p>What is important to me in both my war gaming and Apocalypse World style play is that players choose not just whether to engage an opportunity, but also their level of commitment and means by which they pursue it. I want to be able to use that information for whatever ends I have in mind and whatever decisions I make need to be consequential. The fiction is what it is. We follow wherever it leads. If our group sends in allies to handle the problem while we pursue other ends I want the GM to really chew on it and approach it from the standpoint of a curious explorer of the fiction. If we want to exploit the goblin uprising to unseat local leadership the GM should follow our lead and the fiction where it lies. If we want to pursue an alliance with the goblins same thing. If some us support the town and others decide to work with the goblins we'll have a group discussion about it, settle on an approach that works, and then same thing. If we want to attempt to route the goblins towards another of our enemies in hopes they destroy each other same thing. We also reserve the right to pack up our things and abandon or change trajectory at anytime.</p><p></p><p>If where the fiction seems to be leading is uncomfortable or uninteresting to them we can talk that stuff out. Using their position to lead us down only the road or roads they want the game to go is not kosher to me. Any player is welcome to start the same sort of conversation.</p><p></p><p>This all depends on stuff like themes and premise of the game in question. We'll hash this stuff if we need to for everyone to get on the same page. Obviously our scoundrels in Blades in the Dark will not become upstanding citizens who commit no crimes, and our teenage superheroes will not turn to a life of crime. Unless we all decide to pursue those aims, but that would definitely involve hacking the game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7071071, member: 16586"] [MENTION=29398]Lanefan[/MENTION] and [MENTION=42582]pemerton[/MENTION], What is important to me in both my war gaming and Apocalypse World style play is that players choose not just whether to engage an opportunity, but also their level of commitment and means by which they pursue it. I want to be able to use that information for whatever ends I have in mind and whatever decisions I make need to be consequential. The fiction is what it is. We follow wherever it leads. If our group sends in allies to handle the problem while we pursue other ends I want the GM to really chew on it and approach it from the standpoint of a curious explorer of the fiction. If we want to exploit the goblin uprising to unseat local leadership the GM should follow our lead and the fiction where it lies. If we want to pursue an alliance with the goblins same thing. If some us support the town and others decide to work with the goblins we'll have a group discussion about it, settle on an approach that works, and then same thing. If we want to attempt to route the goblins towards another of our enemies in hopes they destroy each other same thing. We also reserve the right to pack up our things and abandon or change trajectory at anytime. If where the fiction seems to be leading is uncomfortable or uninteresting to them we can talk that stuff out. Using their position to lead us down only the road or roads they want the game to go is not kosher to me. Any player is welcome to start the same sort of conversation. This all depends on stuff like themes and premise of the game in question. We'll hash this stuff if we need to for everyone to get on the same page. Obviously our scoundrels in Blades in the Dark will not become upstanding citizens who commit no crimes, and our teenage superheroes will not turn to a life of crime. Unless we all decide to pursue those aims, but that would definitely involve hacking the game. [/QUOTE]
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